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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • KoKo5oVaR
    • July 27, 2006 at 7:41 PM
    • #941

    there still something wrong with those eyes dude

  • Erratic
    • July 27, 2006 at 8:00 PM
    • #942

    Didn't know whether to throw this here or in the texture thread, as I'm more concerned with the skin than the model

    I'm still trying to get into the whole texturing thing so I'm going around, finding game objects, and trying to recreate them on my own. Here's a simple barrel:

    Skin:

    [Blocked Image: http://www.joeyadey.com/barreltex.jpg]

    Pic:

    [Blocked Image: http://www.joeyadey.com/barrel_pic.jpg]

  • SnipaMasta
    • July 27, 2006 at 8:49 PM
    • #943

    His mouth is freakin' huge.

  • PhilipK
    • July 27, 2006 at 8:52 PM
    • #944

    Yeah I saw more mudbox today. Truely neat features.

    I'm really looking forward to the official release. Hope it'll be soon tho

  • KoKo5oVaR
    • July 28, 2006 at 4:46 AM
    • #945

    Hi cuties !

    [Blocked Image: http://kokosovar.free.fr/zerg3.jpg]

    [Blocked Image: http://kokosovar.free.fr/zerg1.jpg]

    [Blocked Image: http://kokosovar.free.fr/zerg2.jpg]

    [Blocked Image: http://kokosovar.free.fr/zerg4.jpg]

    it's still wip tho, i'll maybe add some details later

  • von*ferret
    • July 28, 2006 at 6:43 AM
    • #946

    i'd say work on the teeth

  • SnipaMasta
    • July 29, 2006 at 12:36 AM
    • #947

    [Blocked Image: http://www.snipamasta.co.uk/Gallery/window.jpg]

    I'm getting more used to compiling stuff now. Comments/critisism appreciated

    I also got this ingame (oldish model):

    [Blocked Image: http://www.snipamasta.co.uk/Gallery/well.jpg]

  • von*ferret
    • July 30, 2006 at 3:38 AM
    • #948

    [Blocked Image: http://studentpages.scad.edu/~zaford20/table.jpg]

  • General Vivi
    • July 30, 2006 at 3:54 AM
    • #949

    nice job snipe looks cool. also nice game table ferret ^^

  • Nazul
    • July 30, 2006 at 1:06 PM
    • #950

    how do you guys get something from max into a working .mdl so i can look at it ingame ? link ? ^^

    I love the ZBrushed alien , looks awesome

  • Zeta
    • July 30, 2006 at 1:31 PM
    • #951

    Nice table skin

  • tomdon
    • July 30, 2006 at 4:02 PM
    • #952
    Quote from SnipaMasta

    [Blocked Image: http://www.snipamasta.co.uk/Gallery/well.jpg]

    My only real crit is it feels a bit over enginered. Thats some hefty woodwork to just hold up a few tiles.

  • ReNo
    • July 30, 2006 at 7:40 PM
    • #953

    I assume it would also be used to hold the winch and bucket that would be designed to go with the well Even so, it does look a little bulky.

  • CyanideCotdPnuts
    • July 31, 2006 at 7:14 PM
    • #954

    [Blocked Image: http://i7.tinypic.com/21kmja0.jpg]

    WIP. Model is around 4700 tris and the texture is about 60% complete, I just have to do the pants, hands, and backpack.

  • tomdon
    • July 31, 2006 at 7:30 PM
    • #955

    His left arm looks like its bent downards like his elbow is smashed. His eyes need some red around the edges, and a bit of shadow as well.

  • CyanideCotdPnuts
    • July 31, 2006 at 7:41 PM
    • #956

    Eyes are just placeholders, and the arm looks odd because of the angle, it's an exact mirror of the other.

  • SnipaMasta
    • July 31, 2006 at 10:25 PM
    • #957

    His cheeks are just plain patches of colour

  • Skybex
    • July 31, 2006 at 10:44 PM
    • #958

    Still wip

    [Blocked Image: http://www.skybex.com/wip11.jpg]

  • von*ferret
    • August 2, 2006 at 4:36 AM
    • #959

    I love the chain mail. The leather could use some more work.

    btw better renders would show off your work better including rendering on a proper image. The explosion detracts from your work. Your work should be the forefront of our attention. I get distracted. While its a cool idea, it simply isn't nescessary for model sheets.

  • von*ferret
    • August 2, 2006 at 4:43 AM
    • #960

    a cubicle I did today. I'm playing with the idea of making them physics objects and start detaching when grenades or explosions go off.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/cubicle.jpg]

    [Blocked Image: http://studentpages.scad.edu/~zaford20/cubicle_textures.jpg]

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