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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Sindwiller
    • March 13, 2007 at 4:15 PM
    • #1,741

    Seir rules the thread!

  • Rick_D
    • March 13, 2007 at 5:39 PM
    • #1,742

    all 100+ pages? <_<

    Thanks for the comments seir, however the light is the only thing I changed, as the vent is from a ref pic, and I've added some ghetto methods of attaching it onto the railing to give it some character, I like it like that and it is accurate to my reference, so it stays

    The ladder style I have not decided on, the way I was going to do it doesn't make a lot of sense for such a low roof, but I will see what happens.

    Going to add in another lower part of the roof and have some steps getting up to this part.

    This is the other side by the way (with some additions, like the light moved etc), the final render will be in video form with a slow 360 around the whole thing.

    [Blocked Image: http://img158.imageshack.us/img158/5339/clipboard02en8.jpg]

  • General Vivi
    • March 13, 2007 at 6:05 PM
    • #1,743

    looking nice rick ^_^! i would suggest changing the vent like seir posted. That way would look more natural.

    -vivi

  • mjens
    • March 13, 2007 at 7:49 PM
    • #1,744
    Quote from Rick_D

    Thanks for the comments seir, however the light is the only thing I changed, as the vent is from a ref pic, and I've added some ghetto methods of attaching it onto the railing to give it some character, I like it like that and it is accurate to my reference, so it stays

    hmm the weird thing is the vent pipe near branch. it is "cheaper" to made something like this:

    [Blocked Image: http://img338.imageshack.us/img338/5704/kiokie5.jpg]

    If you want I can send you some info/measurements about placing human on constructions and near doors, branches, lights, light switches etc.

  • Zeta
    • March 13, 2007 at 8:29 PM
    • #1,745

    mind posting your render / material settings rick?

  • Rick_D
    • March 13, 2007 at 11:45 PM
    • #1,746

    seir, god damnit I have to upload this ref pic again.

    [Blocked Image: http://img390.imageshack.us/img390/2662/clipboard01gw8.jpg]

    Maybe if they built the vent before the rails, but not if they built the vent after the rails.

    Anyway, Zete, I just throw in a skylight on default settings, put in an Omni with a blue tint at full intensity, and turn shadows on with this Omni. Then put in another Omni at another angle and set the colour to orange and half intensity. Then render with Light Tracer set.

    As for the material:

    [Blocked Image: http://img184.imageshack.us/img184/5207/clipboard01vb2.jpg]

    I turned specular to 0, and glossiness to 10.

    Hope that helps.

  • Spellbinder
    • March 13, 2007 at 11:51 PM
    • #1,747

    Awsome Rick_D!

  • Minos
    • March 14, 2007 at 3:24 AM
    • #1,748

    That looks really hot dick!!

  • Grinwhrl
    • March 14, 2007 at 4:44 AM
    • #1,749
    Quote

    If you want I can send you some info/measurements about placing human on constructions and near doors, branches, lights, light switches etc.

    But....you can send me this information Seir

    Looks sweet so far Rick

  • mjens
    • March 14, 2007 at 8:24 AM
    • #1,750
    Quote from Rick_D

    seir, god damnit I have to upload this ref pic again.[Blocked Image: http://img390.imageshack.us/img390/2662/clipboard01gw8.jpg]

    Maybe if they built the vent before the rails, but not if they built the vent after the rails.

    It looks weird but if you like it - do it like this

  • Rick_D
    • March 14, 2007 at 1:18 PM
    • #1,751

    Yarr, well, it stays

    Sorry to keep spamming this but any crits are welcome, kinda

    [Blocked Image: http://img265.imageshack.us/img265/9563/clipboard01in7.jpg]

  • ReNo
    • March 14, 2007 at 3:00 PM
    • #1,752

    Good changes, but I'm not sure that wall-vagina thing works too well I imagine it would come across a whole lot better when textured, but right now it isn't very convincing as damage to me. Also, given the overall detail I feel that the pipe thing on the left should have more polys given to it's curved sections. Nice work though man

  • skdr
    • March 14, 2007 at 11:30 PM
    • #1,753

    [Blocked Image: http://img148.imageshack.us/img148/8821/robotwalkpa8.jpg]

    Working on this character rig. Other arm, head and extra detail still missing. It's fully rigged and I'll animate it next week when I'm done with the basic rig.

  • von*ferret
    • March 15, 2007 at 12:43 AM
    • #1,754

    lol nice

  • skdr
    • March 15, 2007 at 10:21 PM
    • #1,755

    Update:

    [Blocked Image: http://img65.imageshack.us/img65/7351/lobottinp0.jpg]

  • von*ferret
    • March 15, 2007 at 10:53 PM
    • #1,756

    head reminds me of legos.

  • tomdon
    • March 15, 2007 at 11:27 PM
    • #1,757
    Quote from von*ferret

    head reminds me of legos.

    Lego. .

  • twiz
    • March 16, 2007 at 12:59 AM
    • #1,758

    awesome skdr

  • blackdahlia
    • March 16, 2007 at 7:25 PM
    • #1,759

    random fountain i was modeling in class today

    [Blocked Image: http://i2.photobucket.com/albums/y41/crimsondrive/fountain.jpg]

  • mjens
    • March 21, 2007 at 8:07 AM
    • #1,760

    [Blocked Image: http://zdolnyslask.org/seir/modelshots/tenements_1_big.jpg]

    more info here

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