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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Rick_D
    • February 20, 2007 at 7:14 PM
    • #1,681

    edited it

  • von*ferret
    • February 20, 2007 at 9:32 PM
    • #1,682

    green metal

  • Vinny Testaverde
    • February 21, 2007 at 5:33 AM
    • #1,683

    I am taking a digital foundry class at school, where we make digital sculptures in 3dsmax and have a CNC milling machine carve them out of wax, then we will cast them in bronze.

    Here are two sculptures I have been working on:

    [Blocked Image: http://jonmonaghan.com/3d/sculpture/bronze01.jpg]

    [Blocked Image: http://jonmonaghan.com/3d/sculpture/bronze02.jpg]

    We also have a rapid prototype machine and here are some experiments perhaps for that:

    [Blocked Image: http://jonmonaghan.com/img/cabaiwho.jpg]

    [Blocked Image: http://jonmonaghan.com/img/conceal01.jpg]

  • Spellbinder
    • February 21, 2007 at 5:49 AM
    • #1,684

    JonM those pieces are cool enough and i like abstract art like that. But when speaking of 3d apps and modelling aint that kind of random? It looks like they just tok a object and put some random modifiers on it like spacewarp and twist and such. I could be wrong though but thats what it looks like.

  • Zacker
    • February 21, 2007 at 10:48 AM
    • #1,685

    Looks cool, but a little too random for my taste.

  • harefort
    • February 21, 2007 at 1:05 PM
    • #1,686

    I don't know ... those images look fake to me.

    You can see the aliasing in the background-image of the lower-left picture with the 'golden' piece. It also looks rather out of balance - I would it expect it to overturn immediately.

    Are those supposed to be photos of real objects, or just photorealistic renderings of how those things might look in real life?

  • Vinny Testaverde
    • February 21, 2007 at 1:07 PM
    • #1,687

    Well I did use those tools, but I used them as tools to create what I wanted, not just randomly...

    For instance the last one is cloth I draped over two human figures I posed in a sexual position, but to make the forms more interesting I began distorting it with modifiers until I had a sculpture I was happy with.

    For the bronzes I drew those forms out on paper almost exactly as they appear in those images, I used modifiers to help achieve what I had in my drawings

    and yes they are fake, I did not print them out yet, They are rendered with vray

  • SnipaMasta
    • February 21, 2007 at 2:46 PM
    • #1,688

    On the last 2 I think it's just the base it's on that gives it away, otherwise it looks pretty authentic.

    WIP LAV-25 (horrible render, I know):

    [Blocked Image: http://img67.imageshack.us/img67/6061/lavwipko2.jpg]

  • Meotwister
    • February 21, 2007 at 8:27 PM
    • #1,689

    hey thats that one thing thats similar to the stryker I made... lets see how you texture it

  • Spellbinder
    • February 21, 2007 at 8:36 PM
    • #1,690
    Quote from JonM

    Well I did use those tools, but I used them as tools to create what I wanted, not just randomly...For instance the last one is cloth I draped over two human figures I posed in a sexual position, but to make the forms more interesting I began distorting it with modifiers until I had a sculpture I was happy with.

    For the bronzes I drew those forms out on paper almost exactly as they appear in those images, I used modifiers to help achieve what I had in my drawings

    and yes they are fake, I did not print them out yet, They are rendered with vray

    Thats a whole other story. If you allready had set in your mind/paper or whatever and accomplished that in the end then its good job on you

  • mjens
    • February 21, 2007 at 10:02 PM
    • #1,691
    Quote from SnipaMasta

    WIP LAV-25

    how many polies?

  • NykO18
    • February 21, 2007 at 10:07 PM
    • #1,692
    Quote from seir

    how many polies?

    6417 ?

  • SnipaMasta
    • February 21, 2007 at 10:25 PM
    • #1,693

    6,599 now. Missed a few bits for smoothing (cylinder thing at the back and the mirrors) - but that's the model finished. I'm UV mapping it now.

    [Blocked Image: http://img409.imageshack.us/img409/526/lavrg8.jpg]

  • mjens
    • February 21, 2007 at 10:51 PM
    • #1,694
    Quote from NykO18

    how many polies?

    6417 ?

    I'm blind... Now I see info on image doh...

  • SnipaMasta
    • February 23, 2007 at 12:27 PM
    • #1,695

    Still heavy WIP...not quite sure about the whole battletorn thing myself but I think I can make it work.

    [Blocked Image: http://img156.imageshack.us/img156/9332/lavtexwipuf9.jpg]

    Edit: Ignore the faint black lines on some edges.

  • jaboo224
    • February 23, 2007 at 2:25 PM
    • #1,696

    yeah the war torn approach you took doesnt look that good more less looks like filter sponge even tho its not >:

  • von*ferret
    • February 23, 2007 at 5:50 PM
    • #1,697

    way too noisy and busy. Remove the major scratches. Make a more monotone approach. An ambient occlusion baked into the diffuse could look nice. Logos ect for some diffuse interest. Small scratches where they'd make sense. Mud on the bottom.

  • Zeta
    • February 23, 2007 at 10:26 PM
    • #1,698

    nice job on the model and skin

  • SnipaMasta
    • February 23, 2007 at 11:35 PM
    • #1,699

    Ferret - there already is one

    Update:

    [Blocked Image: http://img468.imageshack.us/img468/725/lavwip2iq7.jpg]

  • Vinny Testaverde
    • February 25, 2007 at 5:43 AM
    • #1,700

    Snipa, I still think the metal doesn't looks like a metal, focus on something less cloudy and more solid, and put scratches of lines and dents..

    Here are more sculptures:

    [Blocked Image: http://jonmonaghan.com/sculptures/bronze06.jpg]

    [Blocked Image: http://jonmonaghan.com/sculptures/bronze04.jpg]

    [Blocked Image: http://jonmonaghan.com/sculptures/bronze03.jpg]

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