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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Skjalg
    • November 27, 2006 at 5:59 PM
    • #1,481
    Quote from Skjalg

    Guess I'm a newb then

    (I dont really know how to do this, so please enlighten me)

  • cyberjunkie
    • November 27, 2006 at 6:28 PM
    • #1,482

    Take a screenshot of your Viewport or Set a material with "Wire" ticked Or Under Renderer in your Render window, force Wireframe. This looks a tiny bit confusing

  • tomdon
    • November 27, 2006 at 7:30 PM
    • #1,483

    Set for my Russian themed animation. The frame has gone through post processing so looks how it will in the final animation. Its pre rendered but its aiming for a next gen game style. So polycounts are not insane anywhere.

    [Blocked Image: http://tomdon.net/images/road_side_test.jpg]

  • PhilipK
    • November 27, 2006 at 7:56 PM
    • #1,484

    damn, that's a lot of trees in the background

    Nicely done sir!

    Love all the grass

    Not a uberfan of your overall lighting tho. Even if the colours are nice but I think there's something with the fog that makes it not feel as huge as it could do.

  • FMPONE
    • November 27, 2006 at 8:42 PM
    • #1,485

    Tomdon that looks absolutely stunning. Only thing that looks a bit off is the background geometry (trees?, seems a bit simplistic :X).

    Brilliant stuff.

  • tomdon
    • November 27, 2006 at 8:56 PM
    • #1,486

    Background trees are just planes, purely to keep render times down. At the moment its just one type of tree and texture. I have lots of textures for trees in the works. I plan on making a much more varied forest then.

  • skdr
    • November 27, 2006 at 9:22 PM
    • #1,487

    Tomdon, that looks hot but I think the colors are way too washed out. I did a quick photoshop job on the picture for you to see what I'd like to see in the scene. More contrast, some glow bloom and saturation changes, all this can be done via composition postprocessing.

    [Blocked Image: http://img129.imageshack.us/img129/5180/tomdonjh0.jpg]

    Just a suggestion. I don't know if you're shooting for a washed out colors etc for this scene but I think it can look alot better with some more editing.

  • tomdon
    • November 27, 2006 at 9:39 PM
    • #1,488

    Shooting for cold and wind swept. Trying to keep it as subdued as possible, later scenes in the animation are going to have light snowfall. Yeh, so in conclusion, I can see what your shooting at, but it isn't the look I am going for. Rough kind of idea is the battle at the start of gladiator, that kind of cold colours etc.

  • D3ads
    • November 27, 2006 at 9:53 PM
    • #1,489

    That's amazing, looks like a screenshot from COD3!

  • ⌐■_■
    • November 27, 2006 at 11:14 PM
    • #1,490

    As allways Tomdon, you amaze me again. This is truly creative

    I agree with phillipK on the fog thingy though

  • Minos
    • November 27, 2006 at 11:51 PM
    • #1,491

    oh shit that grass looks amazing

  • Sa74n
    • November 27, 2006 at 11:55 PM
    • #1,492

    sweet!

  • Meotwister
    • November 28, 2006 at 5:21 AM
    • #1,493
    Quote from tomdon

    Shooting for cold and wind swept. Trying to keep it as subdued as possible...

    Looks really cool except for the shadows on the road. If its cold and wind swept as you say then you need to blur the shadows out, low sun angle + cold cloudy day shouldn't = uber sharp shadows.

    Besides that I think you're hittin the cold look pretty nicely. Nice.

  • TeddyBear
    • November 28, 2006 at 7:16 AM
    • #1,494

    I like it, nice job.

    There are two things that looks out of place to me - the low-res road texture and the rock (maybe it's the normal map?). Other than that it's smashing darling, smashing!

  • Buddy
    • November 29, 2006 at 11:02 PM
    • #1,495

    Nice Tomdon, keep up the good work

  • TeddyBear
    • November 30, 2006 at 9:22 AM
    • #1,496

    Are you sure you posted in the right thread, Buddy?

  • Gaz
    • November 30, 2006 at 12:36 PM
    • #1,497
    Quote from tomdon

    Shooting for cold and wind swept.

    I'd recommend more light blue colours, and some mist in the valley

    Possibly frost on some of the grass too

    Awesome so far though

  • Buddy
    • November 30, 2006 at 9:03 PM
    • #1,498
    Quote from TeddyBear

    Are you sure you posted in the right thread, Buddy?

    Look again

  • Vinny Testaverde
    • December 1, 2006 at 1:08 PM
    • #1,499

    [Blocked Image: http://jonmonaghan.com/work/world1.jpg]

    [Blocked Image: http://jonmonaghan.com/work/world2.jpg]

    Its for a 3d project that will be finished soon

  • e-freak
    • December 1, 2006 at 1:43 PM
    • #1,500

    the style is absolutely awesome! though i would use an refrection shader on the glassbulb

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