I like it but i think his skin looks too dead. Needs some more colours to give it life.
The random model thread!
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Kinda aiming for a pale, shocked, scared and panicked look. However, I'll take the suggestion to heart and see what he looks like with a little more (and warmer) saturation.
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Nice posty

Yeah he doesn't look that dead yet D:!
Its prolly cause I'm used to Games-Workshop zombies...
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Updated the model a little, unwrapped it, and started skinning. Note that skinning is my utter weak point, so don't expect wonders even when I've spent more time on it
Also keep in mind that this is for a top down racing game where the camera wont ever be as close to the car as this screenshot is. Enough excuses, the picture...[Blocked Image: http://www.snarkpit.net/pits/reno/random/reno_car3.jpg]
EDIT: Another skin, for better or worse. I need to learn how to render things nicely - any time do it it looks worse than the viewport displays

[Blocked Image: http://www.snarkpit.net/pits/reno/random/reno_car4.jpg]
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nice work there!
This lowlowlowverylowpoly television was just a unwrapping test! Textures made in ~5min and model ~5min so i made it in ~10min
Would someone tellme how can i put .mdl to hl2 props? (i have .smd exporter, and i have compiled it to a model, and that texture file..) anyway, i know that the render is crappy, but its under hard training
here we go:[Blocked Image: http://img371.imageshack.us/img371/4820/tvrender29qa.png]
[Blocked Image: http://img371.imageshack.us/img371/8734/tv21gd.png]
i know this is a waste of good texturespace, but i dont care!

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good attitude lol
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Looks cute reno

csharp: Try this, its pretty simple to use http://www.chaosincarnate.net/cannonfod ... iocompiler
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thanks..
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Dunno where did my chinese cooking knife -thread go, but i've now unwrapped the whole shit and made some kinda skin. Skin is still very rare and needs a lot of work, anyway i decided to show this at this point since it's my first model and (wip)skin

[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/3dsm/knife_wip.gif]
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Wood is a little eh..
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scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.
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Quote from von*ferret
scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.
You do make sense. I was going to make it scratchy and dirty but since this i was only doing the base texture. It's going to have bolts and stuff.
Let's see what i can do in few days.
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I am at school and i had nothing to do so i started doing the skin all over again, lot better than the one i posted last night, i'll show this one when i get home.
EDIT: So i made it completely again, it's still very wip.. i hope. No normal map yet of course.
[Blocked Image: http://www.kolumbus.fi/lindqvist.mika/3dsm/knife_wip2.gif]
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MUCH better metal, wood needs work.
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i think that texture would be more like this: (just example, crappy model & texture made in 10min =D)
[Blocked Image: http://img149.imageshack.us/img149/1498/esim9kx.jpg]
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[Blocked Image: http://kokosovar.free.fr/tankwip.jpg]
[Blocked Image: http://kokosovar.free.fr/tankwip2.jpg]
errh thats way too long.. still heavy wip, especially the texture
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what is it?
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