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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • April 4, 2006 at 5:38 AM
    • #581

    NOoba your highpoly just seems to be meshsmoothed without much thought. Booo

    Stolve google "edge looping" Otherwise superb job for your first character model. you should see what I've seen out of people's first character models....my god. Since you're pretty 'soon' in, maybe bend the forearms slightly in so that there is less strain when you rig the elbow?

  • The Postman
    • April 4, 2006 at 9:23 AM
    • #582

    [Blocked Image: http://img130.imageshack.us/img130/9017/me109done9in.jpg]

    A quick little Me-109 I did in about 1 hour because I was bored. 256x256 skin and about 500 polys

  • st0lve
    • April 4, 2006 at 4:00 PM
    • #583

    Awesome posty!

    Thanks for the crits Ferret, I really didn't have rigging in my mind while modelling

  • kleinluka
    • April 4, 2006 at 4:44 PM
    • #584

    Needs rivets, posty~~~

  • The Postman
    • April 4, 2006 at 5:39 PM
    • #585
    Quote from kleinluka

    Needs rivets, posty~~~

    Hard to put 'em into a 256x256 skin :/ Tried to do it and they looked like my plane had sprouted huge acne.

  • KungFuSquirrel
    • April 5, 2006 at 2:23 PM
    • #586

    Hmm... you could have painted a teenager's face on the nose for added shock value against enemy troops.

  • von*ferret
    • April 5, 2006 at 11:17 PM
    • #587

    pimples for rivets

  • The Postman
    • April 12, 2006 at 11:55 PM
    • #588

    [Blocked Image: http://img101.imageshack.us/img101/2415/1944dspanzer8zu.jpg]

    Another low poly fun piece. 76 polys, 128x128 skin (these things will be seen from FAAAAAAAR away, so their sillohoutte was more important than texture density, but I still think it looks nice).

  • st0lve
    • April 13, 2006 at 12:29 AM
    • #589

    Yeah, we should all go back, to 1996 ITT

    Low poly is way more fun, atleast when you manage to do it properly.

    Posty = King of lowpoly!

  • KIIIA
    • April 13, 2006 at 12:30 AM
    • #590

    The model that took me almost the whole day skinning it. It`s will be used as a StaticMesh for my current UT2kX project:

    [Blocked Image: http://www.kiiia.com/baroque/treppe_beta.jpg]

    PS: Sry for the picture format!

  • st0lve
    • April 13, 2006 at 12:33 AM
    • #591

    Make it more red and we have Tony Montanta mansion!

  • The Postman
    • April 13, 2006 at 10:07 PM
    • #592

    [Blocked Image: http://img101.imageshack.us/img101/1488/flak88ds5wh.jpg]

    The low-poly train keeps on ch-ch-chugging along! 80poly flak88!

  • Minos
    • April 13, 2006 at 11:21 PM
    • #593

    Is this for Dirt of Conflict posteh ?

  • kleinluka
    • April 14, 2006 at 2:53 AM
    • #594

    needs to be more dirty =)

  • ReNo
    • April 14, 2006 at 3:34 AM
    • #595

    You making a mobile/DS game or something? Looks great for the polycount, but I agree with klein that it could do with dirtying up given the nature of the object. I guess thats hard to do with such incy little skins though

  • General Vivi
    • April 14, 2006 at 8:30 AM
    • #596

    KIIIA that looks really nice . and postman thats freakin sweet. lol you should make a small mini war game ^^

  • Meotwister
    • April 14, 2006 at 5:27 PM
    • #597

    army men keep going through my head when I see postman's models.

    Nice work on all of em.

    I heard Postman say they're gonna be used mainly for a silhouette so I don't think the skin's all that important.

  • st0lve
    • April 14, 2006 at 7:29 PM
    • #598

    actually he wrote that in this thread.

  • cyberjunkie
    • April 14, 2006 at 10:06 PM
    • #599

    [Blocked Image: http://img.photobucket.com/albums/v330/cyb3rjunkie/cabin10.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v330/cyb3rjunkie/cabin21.jpg]

    Just random modelling/lighting tries. Need to work on textures and stuff tho.

  • Skjalg
    • April 14, 2006 at 10:23 PM
    • #600

    Keep on truckin' CJ:~~)

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