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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • insta
    • February 10, 2006 at 6:52 PM
    • #401

    Took me a while to see that it was supposed to be a rhino head (I hope). Good work for only 3 days though!

  • I3yG-MaK
    • February 10, 2006 at 7:05 PM
    • #402
    Quote from insta

    Took me a while to see that it was supposed to be a rhino head (I hope). Good work for only 3 days though!

    The model is soposed to be a "dinosaur".

  • I3yG-MaK
    • February 11, 2006 at 4:21 PM
    • #403

    here is 1 more pic of the "dino"

    [Blocked Image: http://img135.imageshack.us/img135/8983/dino37ls.jpg]

    And a new project ( orc face ).

    [Blocked Image: http://img399.imageshack.us/img399/1588/orcface0019uu.jpg]

  • Minos
    • February 11, 2006 at 5:15 PM
    • #404
    Quote from swartsz

    My first post here after watching these forums for a long time, so Hi everybody.And immediately i can use some input on a model/texture i made. it is a base for a statue. i keep thinking it is lacking something but can not find what it needs exactly.

    So any comments or critique will be greatly appreciated.

    [Blocked Image: http://www.swartsz.com/img2/statue.jpg]

    Needs more shadows and highlights

  • swartsz
    • February 12, 2006 at 2:50 PM
    • #405

    thanks everyone for the replies, what you do think of this texture for the statue?

    [Blocked Image: http://www.swartsz.com/img2/statue2.jpg]

  • st0lve
    • February 12, 2006 at 3:24 PM
    • #406

    More highlight, and scratches.

    Use dogde tool.

  • DaanO
    • February 12, 2006 at 3:52 PM
    • #407

    Scratches are becoming a texture cliche and sometimes they're just not needed. I think this is one of those times. I agree about some highlights though

  • swartsz
    • February 12, 2006 at 4:47 PM
    • #408

    is this any better? i tried to be not as careful with adding stuff this time.

    [Blocked Image: http://www.swartsz.com/img2/statue25.jpg]

  • insta
    • February 12, 2006 at 4:52 PM
    • #409

    Looks much better!

  • curman
    • February 12, 2006 at 5:21 PM
    • #410

    awesome

  • KoKo5oVaR
    • February 12, 2006 at 9:12 PM
    • #411

    Just a little prop. *trumpets* I have a map to finish.. *trumpets*

    [Blocked Image: http://kokosovar.free.fr/snescontroller.jpg]

  • von*ferret
    • February 12, 2006 at 9:42 PM
    • #412

    haha I'd hit it. Maybe a little noisy/dirty

  • Phatsniper
    • February 12, 2006 at 9:43 PM
    • #413

    Ferret and Mino, thanks alot for the comments and tips, exactly what I was after!

    Koko, I love it!

  • ⌐■_■
    • February 12, 2006 at 10:40 PM
    • #414
    Quote from KoKo5oVaR

    Just a little prop. *trumpets* I have a map to finish.. *trumpets*[Blocked Image: http://kokosovar.free.fr/snescontroller.jpg]

    awesome

  • KoKo5oVaR
    • February 12, 2006 at 11:04 PM
    • #415

    thanks for comments guys.

    Oh and yeah, i don't remember if i have already posted that on mapcore yet, forgive me if it's the case.

    So anyway it's him, the all mighty KOKOTRON.

    (yeh i know, i don't like the feet too)

    [Blocked Image: http://kokosovar.free.fr/kokotron.jpg]

    [Blocked Image: http://kokosovar.free.fr/kokotronmap.jpg]

  • mike-0
    • February 12, 2006 at 11:53 PM
    • #416

    ur map is gonna be prawn-``~~~

  • ReNo
    • February 13, 2006 at 12:23 AM
    • #417

    You did post it already, but I'll forgive you, because it rocks

  • I3yG-MaK
    • February 13, 2006 at 12:25 AM
    • #418

    here is a SS of the Orc face in abaut 80% finished. C&C welcome

    [Blocked Image: http://img118.imageshack.us/img118/285/orcface0085ak.jpg]

  • von*ferret
    • February 13, 2006 at 1:27 AM
    • #419

    Love the edge looping and structure. Are you able to open the mouth? Throw this into zbrush and get some great facial features. Pores would really make this model bounce.

  • ⌐■_■
    • February 13, 2006 at 6:27 PM
    • #420

    Koko, your maps is so totally going to be superb! Just awesome man!

    w00t!

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