Buddy, thx for the tip, will do ![]()
Seir, damn, you are right, but i wanted to make something like stony/brick, but shit, now that you said soap, i see this in my bathroom, lol ![]()
Buddy, thx for the tip, will do ![]()
Seir, damn, you are right, but i wanted to make something like stony/brick, but shit, now that you said soap, i see this in my bathroom, lol ![]()
It's again much much better than before knj ! great work
!! you keep progressing
i've made a quick sculpt to show you how i would have done the edges of the block,
First blocking it out with claytubes
[Blocked Image: http://kokosovar.free.fr/crack1.jpg]
then with Planar and planar cut, making something with more hard edges ( i use planar with the add and sub options, a bit tricky but very useful for hard edges !!!)
[Blocked Image: http://kokosovar.free.fr/crack2.jpg]
And maybe smoothing it out with trim dynamic but yeah, i'm not sure about that ![]()
[Blocked Image: http://kokosovar.free.fr/crack3.jpg]
Quote from KoKo5oVaRDisplay MoreIt's again much much better than before knj ! great work
!! you keep progressing i've made a quick sculpt to show you how i would have done the edges of the block,
First blocking it out with claytubes
[Blocked Image: http://kokosovar.free.fr/crack1.jpg]
then with Planar and planar cut, making something with more hard edges ( i use planar with the add and sub options, a bit tricky but very useful for hard edges !!!)
[Blocked Image: http://kokosovar.free.fr/crack2.jpg]
And maybe smoothing it out with trim dynamic but yeah, i'm not sure about that
[Blocked Image: http://kokosovar.free.fr/crack3.jpg]
thank you, this is great tip
will try that for sure ![]()
[Blocked Image: http://knj-environment.com/img_test/pillar.jpg]
some asset practice, and i hope you can help me to nail it down, it doesn't feel that good imo, is this the moss to random or the paint doesn't look right ?
i wanted to make it look as really old and weathered ston pillar
I wouldn't have much to say knj it's really really great ![]()
The main issue would be that you have maybe too much stuff going on there; it's well borken, but it doesn't look worn; maybe you could flatten some parts to simulate that (not sure it's really clear)? And in the end win some readability ! But yeah that's just an idea, maybe it won't work
Great stuff anyways !! ![]()
edit : or desaturate the color at some points!!
Knj that looks great, love the forms and colours ![]()
Thanks a lot guys ![]()
KoKo5oVaR you are right, it doesn't look worn much, i wanted to make it look like that while making HP model, maybe i didn't do it enough, but yea desaturaiting the paint in some areas, gonna try that ![]()
I can't compete with everything else in here, but here's what I've been doing in Maya today. I'm just starting to learn Maya through school so go easy on me! But crits would be appreciated (beginner friendly crits that is). I think it's my first textured model ever, now that I think of it. Anyway here it is.
[Blocked Image: http://img695.imageshack.us/img695/8012/woodenbarrel5.jpg]
As you can see the metal doesn't really look like metal... Is there a way to add environment maps to textures within Maya? If so, how? Or if that's not the way of doing more realistic metal, then what would be a good way? Thanks. (:
Great start ! ![]()
now as an exercise try to damage the barrel, as for the rings, it doesn't look metal becouse the texture doesnt look like metal to me, if you want to have reflective surfaces in maya, you need to apply shader (like blinn, phong) that has reflectivity as an attribute, but dont go over it ![]()
good luck
That column looks great to me knj, nothing stands out as wrong with the moss or the paint to me.
The Vulture, the barrel looks good to me. As for you metal rings, if you're using photo-source why not try a few different images of metal to find one that works for you? I think the one you have on there now is too rough for what you want.
Quote from knjGreat start !
now as an exercise try to damage the barrel, as for the rings, it doesn't look metal becouse the texture doesnt look like metal to me, if you want to have reflective surfaces in maya, you need to apply shader (like blinn, phong) that has reflectivity as an attribute, but dont go over it
good luck
Thanks! I'll see what I can do about the texture. I'm already using a Blinn shader. Still doesn't quite work imo.
Quote from Jenn0_BingAs for you metal rings, if you're using photo-source why not try a few different images of metal to find one that works for you? I think the one you have on there now is too rough for what you want.
Thanks, thanks a good idea! I'll see if I c an find a better texture.
Are you are using Mentar Ray (or smth simillar) to render ?
[Blocked Image: http://knj-environment.com/img_test/render.jpg]
no problem in my case
Yeah, I'm using Mental Ray.
Made a vending machine over the past couple of days. It's great to do some high poly stuff, didn't really get much chance to do any on Disneyland ![]()
Edit - Now with self-illum!
[Blocked Image: http://dl.dropbox.com/u/7557268/NMRiH/vendingmachine2.jpg]
looks like a pretty good vending machine to me
.
the last couple of days i made a reskin of an old weapon model i made about 2 years ago.
[Blocked Image: http://www.abload.de/thumb/railgun_lowqg3wq.png]
here is an image showing the workflow:
[Blocked Image: http://www.abload.de/thumb/railgun_comparrisionqt8qv.jpg]
you can find the old version here:
[Blocked Image: http://www.garrysmod.org/img/?t=dll&id=69622]
(i would say i made some progress
.)
Nice vending machine man! What sort of workflow did you use to create it?
Still trying to improve my zbrush skills
[Blocked Image: http://knj-environment.com/img_test/screens/1.jpg]
[Blocked Image: http://knj-environment.com/img_test/screens/3.jpg]
[Blocked Image: http://knj-environment.com/img_test/screens/4.jpg]
there are some flat surfaces, that i want to cover with alpha, but i don't have any nice alphas to do it, i've tryied to make some of my own from big res pictures, but in the end it looked like shit, some tips ?
That looks beautiful man
Awesome, reminds me of Uncharted's artwork ![]()
Thanks a lot guys ![]()
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