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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Em'
    • August 23, 2010 at 11:35 PM
    • #3,641

    Wow Em' impressive §

    Bump ! My finished texture and model, here rendered in marmoset toolbag

    [Blocked Image: http://img10.hostingpics.net/pics/904437test.jpg]

    and here with DX shaders : http://%7boption%7d

  • Froyok
    • August 24, 2010 at 12:32 AM
    • #3,642

    It's Basquiat your reference ?

  • Em'
    • August 24, 2010 at 9:38 AM
    • #3,643
    Quote from Froyok

    It's Basquiat your reference ?

    No ref, just inspiration from my mind ^^

  • Bunglo
    • September 4, 2010 at 6:40 AM
    • #3,644

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/fountain_hr1.jpg]

    Stupid resize doesn't work anymore!

  • Buddy
    • September 4, 2010 at 10:35 AM
    • #3,645

    With those 2 props, crate and barrel if i wasn't to read it had some sort of HP work behind it i wouldn't be able to tell.

    I think with this kind of props you don't really have to go through such a process to get results like this tbh.

    (unless You could post another render with different lighting to show the normal maps more)

    Nice work nonetheless.

  • -HP-
    • September 4, 2010 at 3:17 PM
    • #3,646
    Quote from Bunglo

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/fountain_hr1.jpg]Stupid resize doesn't work anymore!

    Ah you followed the eat3d tut! Cool stuff

  • PogoP
    • September 4, 2010 at 7:03 PM
    • #3,647
    Quote from Buddy

    With those 2 props, crate and barrel if i wasn't to read it had some sort of HP work behind it i wouldn't be able to tell.I think with this kind of props you don't really have to go through such a process to get results like this tbh.

    (unless You could post another render with different lighting to show the normal maps more)

    Nice work nonetheless.

    I only sculpted one or two planks to give them a bit of edge wear, then duplicated them for the rest of the mesh. Really didn't take too long, and it is noticable when the normal map is turned off that the mesh is very simple (like below 100 tris for the box!)

  • Bunglo
    • September 4, 2010 at 8:04 PM
    • #3,648
    Quote

    ":2nwdq3aa]Ah you followed the eat3d tut! Cool stuff

    Yep, learned so much from their DVDs. I just ordered the UDK inro and UDK lighting DVDs the other day, all of their tutorials have been worth the $$$ so far

  • Gloglebag
    • September 4, 2010 at 8:33 PM
    • #3,649

    I also ordered it based on how fucking good your model looked. Keep posting more of your work.

  • Bunglo
    • September 6, 2010 at 9:34 AM
    • #3,650

    Thanks Gloglebag! I recommend getting both the high and low poly vids if you haven't already. Riki goes over everything from start to finish (except for texture, the Next-Gen Texturing DVD is perfect for that though.)

  • -HP-
    • September 6, 2010 at 9:52 AM
    • #3,651

    Yep, Eat3D are the BEST tutorials I have ever seen! Also have a look at the free section tutorials, they also have some good ones.

    At the moment, I'm following the Zbrush tut, and It's really good. It's not like Gnomon tutorials where they take themselves too seriously. It's like their teaching 3D to a fucking politician or whatever. Eat3d tuts on the other hands are relaxed, and perfect pacing.

    The fountain is also a very good tut to go through, it covers very important aspects of 3d art. I wish they would do a modular environment art tutorial covering all aspects from start to finish to get an environment done. (Modularity, instancing, texture reusing, smart usage of UV's and tilling, etc) I guess this is starting to be the less documented topic in our area, and every artist has his workflow.

  • m8nkey
    • September 7, 2010 at 12:29 AM
    • #3,652
    Quote from Em

    Wow Em' impressive § Bump ! My finished texture and model, here rendered in marmoset toolbag

    Nice work Em. Did you tweak the lower eyelid after we spoke on IM? Looks more prominent now. I'd also suggest adding a bit of upper eyelid following the contour of the eye, clearly distinguishable from the eye socket. This would make his face look more relaxed and natural instead of eyes wide open. Other than that it looks great.

  • Pampers
    • September 7, 2010 at 1:00 AM
    • #3,653

    ehehe

    [Blocked Image: http://img821.imageshack.us/img821/9999/herro.jpg]

  • D3ads
    • September 7, 2010 at 1:31 AM
    • #3,654

    Awesome truck is awesome.. very original!

  • -HP-
    • September 7, 2010 at 1:44 AM
    • #3,655

    ah ah, dude you rule!!

    It's awesome!

  • Grinwhrl
    • September 7, 2010 at 4:25 AM
    • #3,656
    Quote from Pampers

    ehehe[Blocked Image: http://img821.imageshack.us/img821/9999/herro.jpg]

    Those tires need some blood and it will be epic.

  • arhurt
    • September 7, 2010 at 4:34 AM
    • #3,657
    Quote from Dark

    Those tires need some blood and it will be epic.

    Then put it in L4D and replace all zombies with Hello Kitties

  • PhilipK
    • September 7, 2010 at 10:24 AM
    • #3,658

    hah nice

  • Steppenwolf
    • September 7, 2010 at 2:29 PM
    • #3,659

    What would Freud say to this truck?

  • Em'
    • September 18, 2010 at 3:31 PM
    • #3,660

    3982 tris, first fullbody character, i know it's far than perfection but i'm happy with the render.

    click to enlarge

    .[Blocked Image: http://img11.hostingpics.net/pics/127324screen_1.jpg]

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