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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • arhurt
    • March 8, 2010 at 2:01 AM
    • #3,421

    [Blocked Image: http://i19.photobucket.com/albums/b183/Arhurt/3D%20art/Dinohead004.jpg]

  • Seldoon182
    • March 8, 2010 at 5:28 AM
    • #3,422

    Mudbox ftw!

    [Blocked Image: http://uppix.net/7/d/3/5b7ed8d27b829fcb9265d8e428e3c.jpg]

  • ElectroSheep
    • March 8, 2010 at 7:01 PM
    • #3,423

    No !

    Zbrush for the win !!!

    A good dinosaure here

  • twiz
    • March 19, 2010 at 5:02 AM
    • #3,424

    [Blocked Image: http://img214.imageshack.us/img214/5235/car2d.jpg]

    a car model I did a while ago, recently got VRay and gave it a whirl. Car obviously needs a lot of work/details (windows, door seams, trim, grille/lights, interior, etc) but I got busy and never finished it. It is modeled in Rhino3D (all NURBs!) and rendered with vray for rhino, just on a simple infinite plane with a sun. Just basic color diffuse with some reflection/refraction.

  • Nurb
    • March 19, 2010 at 7:13 AM
    • #3,425

    Looks like something out of a mid-budget prerendered game intro video, from 1995 Just 15 years to go! I guess it's somehow impressive just considering the tools used

  • -HP-
    • March 19, 2010 at 4:19 PM
    • #3,426

    Erm... that looks, different from other VRay renders I've seen.

  • twiz
    • March 19, 2010 at 6:47 PM
    • #3,427

    Probably because I don't really know what I'm doing with it

    Just watched a couple tuts on youtube and did a render.

    And yes, I know the model sucks. And the render sucks. maybe I shouldn't have posted I've got probably 50 or so hours in that model, just wanted to show off something since I really don't get to do this much anymore

  • Nurb
    • March 19, 2010 at 8:06 PM
    • #3,428

    It's always good to post, especially when you have put time into something. As you realize yourself, it's not the best car model ever made, but it doesn't have to be. Sorry if I came across as harsh with my previous comment/joke. I didn't mean to bash your effort

  • twiz
    • March 19, 2010 at 9:52 PM
    • #3,429

    Nah no hurt feelings

    As a mechanical engineering student, most of my modeling these days is not "pretty" like modeling for games is. Unfortunately its been several years since I have had time to do any games-related modeling/mapping

    Sadly that car is the prettiest thing I've done in a long time!

  • mjens
    • March 19, 2010 at 11:04 PM
    • #3,430

    twiz, I have the same problem that you have. No time to do some stuff for mapping.

    Here are some of the stuff I did as a student (landscape architecture):

    [Blocked Image: http://level-design.org/stuff/1.jpg]

    [Blocked Image: http://level-design.org/stuff/2.jpg]

    [Blocked Image: http://level-design.org/stuff/3.jpg]

    [Blocked Image: http://level-design.org/stuff/4.jpg]

    [Blocked Image: http://level-design.org/stuff/5.jpg]

    Sorry these are 2D also but it makes sense when it's together

  • Zeta
    • March 20, 2010 at 2:39 PM
    • #3,431

    I really like the clean / simplistic style.

  • mjens
    • March 20, 2010 at 3:12 PM
    • #3,432

    Thanks, I have some opponents that say it's to clean and sterilised. Well, it have to be simple to make the layout readable. I only want to create nice tree model but I don't know how to fix the "visible plane" issue Maybe I'll add some more planes to make branches not so flat...

  • twiz
    • March 20, 2010 at 3:21 PM
    • #3,433

    Cool! Those buildings are really cool lookin. And I like the soft spheroid trees!

  • -HP-
    • March 20, 2010 at 6:57 PM
    • #3,434

    That's pretty cool man!

  • Psy
    • March 20, 2010 at 7:22 PM
    • #3,435

    Mirror's Edge meets the Mushroom Kindgom.

  • ElectroSheep
    • March 20, 2010 at 8:02 PM
    • #3,436

    Did you forget the second one in 3D ? That's cool anyway.

    here is a house for school, 5000 tris, generic textures and normal map :

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_00.jpg]

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_01.jpg]

  • arhurt
    • March 24, 2010 at 1:26 PM
    • #3,437

    Practcing hard modelling again. Loosely based on a random concept from the interwebz.

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/spshp005.jpg]

    [Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/spshp006.jpg]

  • ⌐■_■
    • March 24, 2010 at 5:51 PM
    • #3,438

    looks absolutely rad!

  • ultradr3mer
    • March 25, 2010 at 6:22 AM
    • #3,439

    it looks to static, if you look at wipeout these things have no real 90° corners. you should also avoid them in order to make it look fast.

  • AlexM
    • March 28, 2010 at 6:05 AM
    • #3,440
    Quote from 3Dnj

    Did you forget the second one in 3D ? That's cool anyway.here is a house for school, 5000 tris, generic textures and normal map :

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_00.jpg]

    [Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_01.jpg]

    very nice

    The bottom is maybe a little clean.

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