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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • twiz
    • May 17, 2007 at 3:08 PM
    • #2,041
    Quote from Minotauro

    Here's a plymouth barracuda-like car I'm modelling for a low poly contest (1k tris budget). I'm now doing the high poly version for normal map baking (I never done it before, hope it doesnt such too much ). I think the shape is ok and it can look kickass with a hot difuse + normal.

    Needs a longer hood if its supposed to be a cuda... Gotta fit that big v8 in there somewhere

    [Blocked Image: http://img519.imageshack.us/img519/739/73cuda1ax1.jpg]

  • R_Yell
    • May 17, 2007 at 4:08 PM
    • #2,042

    Wagon will be accessible, as it's a good place to hide inside, and yes, probably will have some crates inside. In fact the game mode is about crates :wink:

  • Minos
    • May 17, 2007 at 5:32 PM
    • #2,043
    Quote from twiz

    Needs a longer hood if its supposed to be a cuda... Gotta fit that big v8 in there somewhere

    [Blocked Image: http://img519.imageshack.us/img519/739/73cuda1ax1.jpg]

    yeah good point. In fact it does not look too accurate cause I had no reference pics at all, just a low res blueprint when I modelled it. I'll try to get a better shape.

    Here's a uni work concept. We were supposed to create a thin geometric piece and then repeat it several times in order to obtain a 3d shape. I know I'm not being too inovative but I ain't got the time right now to do something extravagant. (we only have a week to make it). The final piece should be about 1,5 mt tall.

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/planos_seriados.jpg]

  • Warby
    • May 17, 2007 at 9:12 PM
    • #2,044

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_prop_warby_pipes_01.jpg]

  • Buddy
    • May 17, 2007 at 9:48 PM
    • #2,045

    Nice Warby but the texture repeats too much... remove this little thingies and it should be fine.

    [Blocked Image: http://img254.imageshack.us/img254/8054/fixrq1.jpg]

    [Blocked Image: http://img254.imageshack.us/img254/9206/fix2je0.jpg]

  • Seldoon182
    • May 18, 2007 at 1:10 AM
    • #2,046

    How did you unwrap those pipes Warby ?

  • Rick_D
    • May 18, 2007 at 1:57 AM
    • #2,047

    cylindrical/pelt segment-by-segment by the looks of it.

  • FMPONE
    • May 18, 2007 at 2:27 AM
    • #2,048

    I can't wait for screens of that Dystopia map warby

  • leileilol
    • May 18, 2007 at 2:48 AM
    • #2,049

    holy crap warby recieved criticism!!!!!!! this is baffling you should ass kiss him more

  • Grinwhrl
    • May 18, 2007 at 4:00 AM
    • #2,050

    A player wont notice those reps, but I would still recommend changing it if you have the time. Easy to do probably.

  • Psy
    • May 18, 2007 at 10:29 AM
    • #2,051

    Wtf is it?

  • Warby
    • May 18, 2007 at 5:32 PM
    • #2,052

    DONE

  • Spellbinder
    • May 18, 2007 at 5:34 PM
    • #2,053
    Quote from Psycho

    Wtf is it?

    Thats what i asked myself too. Looks cool like hell but what is it? I guess we dont see the whole model or what?

  • bartollo
    • May 18, 2007 at 6:08 PM
    • #2,054

    i think it's some sort of transition prop to use in corners between wall and ceiling? am i right warby?

    like this?

    [Blocked Image: http://img255.imageshack.us/img255/9502/warbycornerdz6.jpg]

  • Rick_D
    • May 18, 2007 at 6:28 PM
    • #2,055

    it's pipes? wth guys lol

  • Spellbinder
    • May 18, 2007 at 7:07 PM
    • #2,056

    Why is it strange alian blue light inbetween the pipes? Looks more like a alian weaponcharger or teleport thing.

  • Rick_D
    • May 18, 2007 at 7:15 PM
    • #2,057

    http://www.dystopia-game.com/

    :roll:

  • bartollo
    • May 18, 2007 at 7:18 PM
    • #2,058
    Quote from Rick_D

    it's pipes? wth guys lol

  • Rick_D
    • May 18, 2007 at 8:24 PM
    • #2,059

    like seriously tho - has there ever been any need for logic with pipes?

    It's like crates:

    "that room looks a little empty, let's add some crates"

    "that corridor looks a little empty, let's add some pipes"

  • KIIIA
    • May 18, 2007 at 9:45 PM
    • #2,060

    beauty > logic

    especially when designing for games, movies etc.

    That backlight works strongly in favour of the atmosphere, beautyfull work as usual Warby!

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