really nice work guys
The random model thread!
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uh, Orkan, i also use win98. bad luck, i guess

hm, NecrosiS with the hipoly-version looking really nice, the low poly one isn't really lowpoly at all
especially the arms/hands area are really dense right now, which isnt really necessary -
that looks awesum necrosis
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Looks awesome!
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btw, czesc;)
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neat. Nurbs?
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I'm considering doing a crummy little thing for the polycount low-poly xmas challenge...
[Blocked Image: http://www.button-masher.net/images/wip/katamari_xmas_001.jpg]
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Witam RD

Thats how its looks like in editor :
[Blocked Image: http://img217.imageshack.us/img217/3500/q4modelik4sl.th.jpg]
I dont have the gift for createing textures, that is for sure
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looks pretty good ingame. Can you vertex paint the inside of the hood to force it to be a little bit darker?
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cool shit

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[Blocked Image: http://img213.imageshack.us/img213/4428/cart4xl.jpg]
Here's a traincar I made today for a map I'm working on.
That brown box is the player proportions.
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Nice work insta! How many polys so far ?
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wheels might have a little too much poly's
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Mino, it's at around 1200 polys, I think.
And ferret, yeah they're 12 sided. But, this cart will be overturned near a chokepoint, so players will be able to take a good look at it. I'm making a low(er) poly version as well for the background and such, where I hopefully can squeeze it under 500 polys.
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nice nice, well than you got the better of me sir
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KungFuSquirrel: a hint of inspiration from Katamari Damacy?
Insta: looks very good!
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Mnöö my first project to source (VERY VERY VERY VERY WIP):
[Blocked Image: http://img507.imageshack.us/img507/7711/sakoa00000000017aw.jpg]
it is a sako's sniper rifle.. Will (my projects never ends) replace AWP or something
(Made so far: 10min) -
Currently it's too much of a 2D shape extruded to give it depth, but then it is early days

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