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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Grinwhrl
    • December 7, 2005 at 2:40 PM
    • #181

    really nice work guys

  • Acumen
    • December 7, 2005 at 5:41 PM
    • #182

    uh, Orkan, i also use win98. bad luck, i guess :/

    hm, NecrosiS with the hipoly-version looking really nice, the low poly one isn't really lowpoly at all especially the arms/hands area are really dense right now, which isnt really necessary

  • RD
    • December 7, 2005 at 8:26 PM
    • #183

    that looks awesum necrosis

  • csharp
    • December 7, 2005 at 8:27 PM
    • #184

    Looks awesome!

  • RD
    • December 7, 2005 at 8:29 PM
    • #185

    btw, czesc;)

  • von*ferret
    • December 7, 2005 at 9:53 PM
    • #186

    neat. Nurbs?

  • KungFuSquirrel
    • December 8, 2005 at 4:42 AM
    • #187

    I'm considering doing a crummy little thing for the polycount low-poly xmas challenge...

    [Blocked Image: http://www.button-masher.net/images/wip/katamari_xmas_001.jpg]

  • NecrosiS
    • December 8, 2005 at 10:16 AM
    • #188

    Witam RD

    Thats how its looks like in editor :

    [Blocked Image: http://img217.imageshack.us/img217/3500/q4modelik4sl.th.jpg]
    I dont have the gift for createing textures, that is for sure

  • von*ferret
    • December 8, 2005 at 12:01 PM
    • #189

    looks pretty good ingame. Can you vertex paint the inside of the hood to force it to be a little bit darker?

  • Minos
    • December 8, 2005 at 2:50 PM
    • #190

    cool shit

  • KungFuSquirrel
    • December 8, 2005 at 3:03 PM
    • #191
    Quote from NecrosiS

    Witam RD Thats how its looks like in editor :

    I dont have the gift for createing textures, that is for sure

    that looks really cool. Eager to see more!

  • insta
    • December 9, 2005 at 4:47 AM
    • #192

    [Blocked Image: http://img213.imageshack.us/img213/4428/cart4xl.jpg]

    Here's a traincar I made today for a map I'm working on.

    That brown box is the player proportions.

  • Minos
    • December 9, 2005 at 4:57 AM
    • #193

    Nice work insta! How many polys so far ?

  • von*ferret
    • December 9, 2005 at 7:05 AM
    • #194

    wheels might have a little too much poly's

  • insta
    • December 9, 2005 at 7:30 AM
    • #195

    Mino, it's at around 1200 polys, I think.

    And ferret, yeah they're 12 sided. But, this cart will be overturned near a chokepoint, so players will be able to take a good look at it. I'm making a low(er) poly version as well for the background and such, where I hopefully can squeeze it under 500 polys.

  • von*ferret
    • December 9, 2005 at 8:17 AM
    • #196

    nice nice, well than you got the better of me sir

  • zeOx
    • December 9, 2005 at 2:13 PM
    • #197

    KungFuSquirrel: a hint of inspiration from Katamari Damacy?

    Insta: looks very good!

  • KungFuSquirrel
    • December 9, 2005 at 4:17 PM
    • #198
    Quote from zeOx

    KungFuSquirrel: a hint of inspiration from Katamari Damacy?

    yep! My scene, should it be finished, is going to be small section of a christmas tree with normal ornaments and then the katamari guy hanging from a branch with a look of terror on his face.

  • csharp
    • December 12, 2005 at 6:14 PM
    • #199

    Mnöö my first project to source (VERY VERY VERY VERY WIP):

    [Blocked Image: http://img507.imageshack.us/img507/7711/sakoa00000000017aw.jpg]

    it is a sako's sniper rifle.. Will (my projects never ends) replace AWP or something (Made so far: 10min)

  • ReNo
    • December 12, 2005 at 6:28 PM
    • #200

    Currently it's too much of a 2D shape extruded to give it depth, but then it is early days

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