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Your awsome lightning in maps!

  • JacK
  • August 26, 2005 at 9:56 PM
  • JacK
    • August 26, 2005 at 9:56 PM
    • #1

    Hello all

    I've worked with the VALVe Hammer Editor for allmost 3 years, and in that time - this is embarising - I've NEVER finished anything you can call a map - except for a shitty aim_map, this is because everytime I make something in the editor, I feel like it isn't good enough, sometimes it's the atmosphere, sometimes it's the archetecture, lack of good texture, optimization problems etc, etc. BUT THE WORST OF ALL PROBLEMS is that goddamn lightning!

    So the question is : How do you make the lightning look so good? How do you guys use the light_environment, and how do you use the ordinary "light" entity - yes ofcorse I know how to put them in a map, but how do you get it looking that good?

    JacK,

    Norway.

  • ginsengavenger
    • August 26, 2005 at 10:04 PM
    • #2

    That's a pretty open-ended question. Maybe you could cite some examples of what you want to emulate as a starting point.

    here's a pretty good tut for one approach to lighting:

    http://www.3d-mike.com/game/lighting.htm

  • Hipshot
    • August 26, 2005 at 10:13 PM
    • #3

    I try to make lighting as realistic and atmospheric as possible, (who don't). This is my first source map, and I think I succeeded pretty good in that. The key in source is that the lightmap looks very good, very highquality. Using low values where there is alot of shadowing is a good thing (now always ofc), as you can see I forgott that on the arches, and those doesen't look that good cause of that.

    http://zfight.com/vexii/de_velvet_east13.jpg

    Another thing is, this is mainly that I come from Q3, but I use alot of textures that emits lights, like lamps and such, I don't think the point light is any good when making square lamps, I've seen that some people uses that, and I don't think its looks good at all.

    Here I used light spots under the lamps, and also the lightmap on the wall is standard (16u) which makes it more smooth, good for that scene.

    http://zfight.com/vexii/de_velvet_east14.jpg

    I don't think that to much flares and coronas adds much to a map, its not that realistic as many seems to think, if its not very hazy or lush, seems people puts those in snow maps cause they think just cause its coold the light rays are visible, that is not true.

    I for most part makes sunlight much brighter than the skylight, sometimes almost 'over saturated' cause it give a very hot feeling (see the garage shot), and I like that, of course it depends on the map.

    http://zfight.com/vexii/de_velvet_east06.jpg

    Sometimes the right texture give the right feel also, not only the light, not all textures looks the same in the light, some textures looks better than others.

    Also, phong shading is a great way to make hard edges look smooth, you could, with the right light tweaks make a ~6 faced brush look almost as if it were ~14 faces thus making a round pilar.

    Edit: Sorry if those images are non AA, I forgott that when I shot those. Looks bad I know.

  • KoKo5oVaR
    • August 26, 2005 at 10:14 PM
    • #4

    orange orange oraaange §§!!

  • st0lve
    • August 26, 2005 at 11:09 PM
    • #5

    jack, me and a few others have wrote a HUGE ammount of guides in norwegian, about general stuff in VHE and such, you might find a few tutorials on lighting (search )..

    http://www.spillmodding.no is the url btw.

  • KoKo5oVaR
    • August 26, 2005 at 11:13 PM
    • #6

    Privileged vikings!

  • st0lve
    • August 26, 2005 at 11:17 PM
    • #7

    well we started it cause no norwegians knew ANYTHING about mapping. And we were like 3-5 people who started it, had alot of ups, and even more downs, but we still try to keep up.

  • zeOx
    • August 26, 2005 at 11:18 PM
    • #8

    little traffic at the moment though. hard to run a site like that and cater to everyone's taste. but we try our best

  • Minos
    • August 27, 2005 at 1:16 AM
    • #9
    Quote from Pericolos0

    purple! pink!

  • curman
    • August 27, 2005 at 1:32 AM
    • #10

    HOLY FUCKING COMMON

    lighting

    NOT LIGHTNING JESUS CHRIST NO 'N' COMMONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN

  • KoKo5oVaR
    • August 27, 2005 at 2:07 AM
    • #11

    Looks the same from my foreigner view. But now, if some of you write anticonstitutionnellement (take that) with only one "n", i would be really pissed off !

  • ReNo
    • August 27, 2005 at 3:13 AM
    • #12

    I feel your pain curman, so many people make that mistake that its inevitable it will get the best of you sooner or later

  • JynxDaddy
    • August 27, 2005 at 3:43 AM
    • #13

    That lighting is cool Hipshot

  • JacK
    • August 27, 2005 at 8:29 AM
    • #14

    Wooow, cool .D So many replies, thanks, I'll work on this, and idiotking, how did you know I was norwegian? lol

  • st0lve
    • August 27, 2005 at 10:33 AM
    • #15
    Quote from JacK

    JacK, Norway.

    Simple as that

  • Hipshot
    • August 27, 2005 at 12:23 PM
    • #16
    Quote from JacK

    Wooow, cool .D So many replies, thanks, I'll work on this, and idiotking, how did you know I was norwegian? lol

    I think he aimed for, 'Norway isn't his last name'

  • JacK
    • August 27, 2005 at 1:38 PM
    • #17

    I'm an idiot , hahahaha!

  • Skjalg
    • August 29, 2005 at 6:00 PM
    • #18
    Quote from JacK

    Hello all [...]

    JacK,

    Norway.

  • von*ferret
    • August 30, 2005 at 7:29 AM
    • #19

    I was thinkkng about 3dmike'scomment about eyes changing as you go inside and out. At first I didn't think much of it cause I've always been loving to contrast to get ambience out of levels, but when i was washing my cars it was friggin annoying. In the end your levels have to play well to be fun, not look swseeeeet. But than again hourence made a good point too in another thread, but I forgot it.... damn that was a worthelss post.

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