I've been wanting to take a look inside the .ras files that make up the data for both Mp1 and 2 for some time now, but I can't seem to find anything that will open them, Google searches come up blank as well.
Anyone know of a way?
I've been wanting to take a look inside the .ras files that make up the data for both Mp1 and 2 for some time now, but I can't seem to find anything that will open them, Google searches come up blank as well.
Anyone know of a way?
use rasmaker that comes with the Max Payne 2 tools, and pull up the cmd and type:
rasmaker -x X.ras
i think that'll do the trick.
First hit on Google :
http://www.swissquake.ch/chumbalum-soft ... orials/mp/
Basically, find the documetation for rasmaker.exe (which I guess is included in the MP SDK)
I didn't think there would be anything in the SDK foolishly..
Thanks.
oh this is an another memorable d3 thread!
Wow, some time ago I used rasmaker and all, when I was modding MP1 and MP2 ... D3, if you are going to mod, MP2 is easier (due to less scripting) to mod.
Nah I just want to look at the textures, sounds, skins and stuff, I love looking at how a game's put together, I do it with just about all of them..
Quote from Minotaurooh this is an another memorable d3 thread!
Fantastic.
Heh.
I've recently played a really cool MOD for MP2 actually, Mission Impossible thing, check it out here:
Crap, all the model skins are in a different file format, I thought they would be .tga
I don't have 3DsMax so I don't think I can view them ![]()
[Blocked Image: http://www.garry.tv/thrik/orly.jpg]
:LOL:
:LOL:
:LOL:
:LOL:
:LOL:
Quote from D3adsCrap, all the model skins are in a different file format, I thought they would be .tga
I don't have 3DsMax so I don't think I can view them
if i remember correctly, they are dds. download this and you'll be able to open them in photoshop.
Quote from Thrik[Blocked Image: http://www.garry.tv/thrik/orly.jpg]
RLY.
You want the naked mona model dont you.
That avatar seems familiar, Tequila! ;D
D3.
I was joking so much, I have too much faith in you.
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