http://halflife2.filefront.com/file/Hal ... pack;46266
[Blocked Image: http://screenshots.filesnetwork.com/32/files2/46266_2.jpg]
Blimey, those meshes are huge ![]()
Anyone know how big the regular ones are?
http://halflife2.filefront.com/file/Hal ... pack;46266
[Blocked Image: http://screenshots.filesnetwork.com/32/files2/46266_2.jpg]
Blimey, those meshes are huge ![]()
Anyone know how big the regular ones are?
i think it all looks like crap, it looks like the females were dampered with makeup, even though hl2's setting seems to be a rough-enviroment without that crap. look at mossman's mesh:
[Blocked Image: http://www.uploadhouse.com/images/861569677mossman_face.jpg]
hi can you say fucking slut. the only pratical use is for fgts to make more sexual poses with now hi-res slut models, and what the hell.. it's not even THAT high res, look at Walther's mesh, it's blurry all over, it looks like he took original and stretched it out. Compared to the other one above, it looks like he took 10 seconds on it, and spend a lifetime to make some glammed up hooker.
[Blocked Image: http://www.uploadhouse.com/images/207278789walter_face.jpg]
It is WIP though dude...
yeah these aren't too impressive to me either... alot of different pixel density hackery going on.
also,
why is alyx scarlett johansson?
mikez: for that fgt can beat off to it
I think the skins in the first shot look very nice. Some high res skins can indeed improve the characters a lot, something which I guess most can agree on why they compare the normal g-man and the high res gman in HL2.
The two citizen skins (the black guy being the most impressive) are awesome, perhaps a vision of what we could expect to see in HL3? ![]()
To be honest i dont like them. Alyx was much cuter with the old skin.
Looking at the meshes i get the impression that a photoshop newbie just stretched some high res magazine photos over the old skins. If atleast they would fit the atmosphere of hl2 more and wouldnt have the strong lighting and makeup ...
Quote from D3adsThe two citizen skins (the black guy being the most impressive) are awesome, perhaps a vision of what we could expect to see in HL3?
That would be most disappointing, even UE3 can do better than that. But then again, if HL3 will be another resource wise game like HL2 then it just might be true.
Way to photoskinned, and I hate photoskins.
Yeah but I mean cmon, those citizen skins are fantastic, if anyone says they're shit then I'd love to see you do better!
I agree that the others are kinda shit though just a tad..
dont like too much.
various quality on those as well..
Well ok, let me be the first one to say, they are ok, they are not great, but they do the job. But they don't fit to HL2 that well, because the body models and textures are way too low quality as it is, and the surroundings too, so they jump out too much.
They do horrible job on keeping everything uniform.
Oh yeah that's a mute point (huzzah.. Vlad would be proud..), but I meant as a head model and skin by itself it's pretty good, I'd never bother to actually use those in HL2 because it would look silly and kill the atmosphere. Perhaps he will work on enhancing all of the content.. only 3.998GB to go..
Actually that would be insane, the game would be like 10GB ![]()
Quote from KosmoThat would be most disappointing, even UE3 can do better than that. But then again, if HL3 will be another resource wise game like HL2 then it just might be true.
Actually, unless I'm sorely mistaken, this is probably the same resolution most UE3 skins will be at, at least early in its lifespan. 2048 is ridiculously big. Painted well, I don't think a face will ever need* more than that - on a 21" monitor the flat is practically lifesize, with the potential of enough detail to match!
*key word being "need," people will be more than willing to push this further whether its needed or not ![]()
to me highres is like paintings, on a distance they looks good, but on a close up, they are just random dots that look bad.
That's well said, st0lve. I didn't like this texture pack either. Too much make-up and all, too shiny. Those models could use some shaders and such much better than higher res textures.
The make-up looks stupid, he just scanned some pictures from a magazine.
Black guy looks good though.
I"d rather those resources and texture memory spent on environments.
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