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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • mdS
    • February 5, 2006 at 1:52 AM
    • #301

    3 short words!

    This map sucks! :wink:

    trash it, make it new my friend.

    Cheers,

    mdS

  • General Vivi
    • February 5, 2006 at 2:25 AM
    • #302

    yay! im goin to dl it right now!

  • Grinwhrl
    • February 5, 2006 at 3:07 AM
    • #303

    looked very nice except for the main problems RA7 showed above. Great work Hessi.

  • Meotwister
    • February 5, 2006 at 4:24 AM
    • #304

    yeah RA7 build them cubemaps.

    Looking great, I'm only like 21% done dling ;\, but aside from the main stuff pointed out by phlek and others it's great.

    I'll post if I find anything.

  • Bic-B@ll
    • February 5, 2006 at 6:12 AM
    • #305

    i'd just like to say that his map is a pinnacle of awesome, great job on it. i ran around and took pictures of a bunch of problems, i'll post them up once i figure out the pw to my ftp

    (wee 1000 posts)

  • Skjalg
    • February 5, 2006 at 7:12 AM
    • #306

    haha grats bic

    Anyways, very nice map... I was actually surprised that it ran so well You really should clip some of those fences and alot of the bushes though...

  • RA7
    • February 5, 2006 at 9:18 AM
    • #307
    Quote from Meotwister

    yeah RA7 build them cubemaps. Looking great, I'm only like 21% done dling ;\, but aside from the main stuff pointed out by phlek and others it's great.

    I'll post if I find anything.

    kee will do asap, but still i miss sum good old ambient sounds :)

  • Grinwhrl
    • February 5, 2006 at 5:38 PM
    • #308

    I built the cubmaps and it still stayed the same for me ---->???

  • rockdude86
    • February 5, 2006 at 5:58 PM
    • #309
    Quote from Dark

    I built the cubmaps and it still stayed the same for me ---->???

    quit the map, then re open it or if that doesnt work quit the game and open it up again...

  • alexroyce
    • February 5, 2006 at 6:10 PM
    • #310

    Awesome. Just awesome.

    By the way, make sure to bspzip the final version, as admins wont bother spending an hour to upload all the custom content individually.

  • Grinwhrl
    • February 5, 2006 at 6:30 PM
    • #311

    thanks rockdude

  • alexroyce
    • February 5, 2006 at 6:37 PM
    • #312

    Alright I just played through it and heres what I found:

    It looks amazing, no doubt about that. The fps takes a beating as it doesnt look like youre done optimizing, as this shot shows

    http://xs66.xs.to/pics/06050/de_corse_beta0000.jpg

    Lots of models dont have collisions, some which probably should have collisions, but im sure you know this already. Its actually quite a small map, which might be good as alot of people were fearing that it would be huge and not good for only a few players. The biggest complaint right now is FPS. Im sure you can get that fixed, though.

  • Meotwister
    • February 5, 2006 at 6:38 PM
    • #313

    I found another way you can get onto the roofs of the entire map.

    [Blocked Image: http://img157.imageshack.us/img157/1864/decorsebeta00024jn.th.jpg]

    through the ghostly handrail you can jump onto that gazebo roof thingy. (pardon my ignorance of terms)

    [Blocked Image: http://img157.imageshack.us/img157/4360/decorsebeta00032nm.th.jpg]

  • Minos
    • February 5, 2006 at 7:03 PM
    • #314

    awesome shit~

  • Steppenwolf
    • February 5, 2006 at 7:18 PM
    • #315

    The map looks pretty good. Definately one of the best source custom maps yet. Some stuff is overdone tho imo. The colors of the textures and skins are very full especialy the green tones. I would desaturate them. The 2dsky doesnt fit the map very well. Needs a custom one with a sunny bright blue.

    Large contrasts in pixel density is often an issue (blurry stuff directly besides sharp stuff). Texture aligning needs more work in the whole map. Im sure you know the most of the stuff that needs to be tweaked and fixed so i will shut up now.

    If you need help to spot stuff just tell us.

  • Phlek
    • February 5, 2006 at 9:17 PM
    • #316
    Quote from Steppenwolf

    The colors of the textures and skins are very full especialy the green tones. I would desaturate them.

    Good idea. The grass was actually the first thing I really noticed when I started the map. Try to give it a more earthy look.

  • h2
    • February 5, 2006 at 9:35 PM
    • #317

    I've downloaded it and going to test tomorrow!

    Looks awesome!

  • Defrag
    • February 6, 2006 at 6:25 AM
    • #318

    Really nice. I agree that the green is too saturated & in your face (I started to get a bit of a headache after ten minutes ), and I also think that you could cut back on the detail props as they really cane the framerate. In terms of aesthetics, it's hot-damn amazing. Obviously I can't comment on the gameplay yet

  • Fruchtzwerg
    • February 6, 2006 at 9:00 AM
    • #319

    Green color is good to relax and to rest your eyes. This map is good for your health.

  • PhilipK
    • February 6, 2006 at 12:31 PM
    • #320

    Looking really awesome indeed.

    I wouldn't desaturate the texes but instead perhaps bring in some dirtish colours (brown, grey etc) to the grass then and perhaps a bit darker if anything since it's a bit glowing now. It's really cool with something that actually dares to use some colour fck realism anyway if it can be prettier, why not? .

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