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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • D3ads
    • December 19, 2005 at 1:06 PM
    • #201

    Wow... simply wow. It looks like 60% of the map is modelled?

  • Tequila
    • December 19, 2005 at 3:42 PM
    • #202

    If the map is well-received gameplay-wise (I don't think the visuals can be questioned), you should get Valve on the blower.

    It's about time they returned to the good old days of adding worthy maps from the mod community to the official CS roster.

  • hessi
    • December 19, 2005 at 4:24 PM
    • #203

    most important are connections to valve. i dont't know anyone working there. if i would ever get to the point when i would say: "this map is damn hot shit"(which didn't happen before anytime) all i could do would be sending a message to the support mail adress. LOL

    you see the point? "oh guys look one of those mapping kids." "hit delete, gabe. we need to work on XYZ first."

    anyway the map is like a neverending project. i learn that much that i could waste places i created some months ago. :/ depressing

  • hessi
    • December 19, 2005 at 5:02 PM
    • #204

    if you say so, i am wainting for the day they will knock on my door :roll:

  • General Vivi
    • December 19, 2005 at 7:40 PM
    • #205

    i would not want to work for valve. i would think they could not pay you as much as a regular game company like ubisoft

  • kleinluka
    • December 19, 2005 at 8:05 PM
    • #206
    Quote from generalvivi

    i would not want to work for valve. i would think they could not pay you as much as a regular game company like ubisoft

    regular game company? isn't valve a regular game company?

    :roll:

  • hessi
    • December 19, 2005 at 8:46 PM
    • #207

    no :roll:

  • jayrabbit
    • December 19, 2005 at 9:03 PM
    • #208
    Quote from Pericolos0

    heh, just mean you might get noticed as this is probably the most detailed custom map project out there . Valve is probably going to see this somehow but i'm not saying they will come and get you

    klein is german. no way for non US resident to get a work visa.

    but I'm sure he will receive sooner or later some job offers from european studios. good luck

  • kleinluka
    • December 19, 2005 at 10:14 PM
    • #209

    i think you meant hessi, i already have a job.

    and there IS a way for non US residents to get work visas for the states. It is just pretty hard (you need a degree or international recognition/awards)... but that's a different subject. stick to topic plz

  • jayrabbit
    • December 19, 2005 at 11:52 PM
    • #210
    Quote from kleinluka

    i think you meant hessi, i already have a job.and there IS a way for non US residents to get work visas for the states. It is just pretty hard (you need a degree or international recognition/awards)... but that's a different subject. stick to topic plz

    no I meant Friechamp (he's german, right?)

    btw the best way to become US resident is marry an american chick :wink:, back 2 topic...

  • General Vivi
    • December 20, 2005 at 3:40 AM
    • #211

    rofl i knew this would start up somthing . i would say valve isn't a real company i would want to go for because after their aftermath stuff is finished what will they do? im sure they dont' need to hire that many people and turtle rock studios does 90% of the css maps. i think hessi should get a job at ubisoft .

  • Defrag
    • December 20, 2005 at 5:35 AM
    • #212

    Valve's profit this year was apparently $55 million. I'm sure they can spare a few beans

  • mdS
    • December 20, 2005 at 11:15 AM
    • #213

    I think Hessi will never get a job in the buisness, coz he is study for the next 20Years. :wink:

    And he had often enough the chance to get in and ofcourse he is everytime welcome at my own company. But i think, he knows that! We see us hopefully next year, my little trainee. :wink:

    But first finish your study to get a good stand.

    cheers your Mayatrainer, :wink:

    mdS

  • FrieChamp
    • December 20, 2005 at 12:01 PM
    • #214

    The CS community takes a very close look on gameplay and balancing since it is very competitive, this map seems to have become more an art project. I hope you won't get sick of it before you finish it. I often found myself in the situation that I tweaked one or two really nice spots, made them look good, then got sick of it before building the rest. Retouching stuff before finishing the layout does the same.

    Good way to improve your artistic skills though and if you put so much love in a level and enjoy it, keep going

  • Kedhrin
    • December 22, 2005 at 10:58 PM
    • #215

    how is this map performing? it seems like a lot of detail to me, which is nice - but part of making a good map is making a map that performs well as well.

  • KungFuSquirrel
    • December 23, 2005 at 12:43 AM
    • #216
    Quote from generalvivi

    rofl i knew this would start up somthing . i would say valve isn't a real company i would want to go for because after their aftermath stuff is finished what will they do? im sure they dont' need to hire that many people and turtle rock studios does 90% of the css maps. i think hessi should get a job at ubisoft .

    What does any company do after their projects are done? They start new ones. Except Valve can self-fund whatever the hell they want to do while a lot of other independents have to work out terrible deals with publishers that give them crap for funding (exceptions exist, of course, but not that many). Valve already is working on other projects; they're capable of juggling people around (most studios can and do), and they'll hire anyone with talent if it gets them working under their roof - and at ridiculous salary.

    their entire company is going to hawaii, all-expenses paid, early next year.

    Valve = mega moneyhats and incredible freedoms. there are plenty of kick-ass companies out there, and you don't have to like all of them, but to shaft Valve the respect they deserve for what they've pulled off is just silly

  • Bic-B@ll
    • December 23, 2005 at 2:55 AM
    • #217

    i was reading an article about the development of hl2 and it was talking about how gabes paid to have everyones' laundry done and other things

  • Meotwister
    • December 23, 2005 at 5:16 AM
    • #218

    they're probably working on hl3 as we speak. . . or type. . . whatever.

    but yeah, me wants to see more of da map.

  • hessi
    • December 23, 2005 at 7:58 AM
    • #219

    i have to get to a doctor because my left foot is making some trouble. the last week of my hollidays i will lay in my bed. it just sucks.

  • Grinwhrl
    • December 23, 2005 at 7:22 PM
    • #220

    well hope u get better soon Hessi.

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