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de_corse

  • hessi
  • August 21, 2005 at 10:42 PM
  • hessi
    • November 13, 2005 at 2:24 AM
    • #161

    candy? well i am working on it i've redone some texture of the church (still needs more detail. portraits and more decorationtrims. something to make the floor more interesiting would be cool too. well and a door is missing too

    [Blocked Image: http://img370.imageshack.us/img370/8439/corse00537lo.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/3342/corse00551lh.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/3713/corse00589fb.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/9152/corse00592su.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/2198/corse00618lg.th.jpg]

    cheers!

  • von*ferret
    • November 13, 2005 at 2:44 AM
    • #162

    the chapel/church thing needs a trim at the botom of the wall. Otherwise its slick! Especialy th elast shot

  • Minos
    • November 13, 2005 at 3:25 AM
    • #163

    Brushwork in the first shot needs a lot of work. I don't really like the lighting in the church either, it's missing some shadows and color. Oh, and the "wallpaper" doesnt make much sense and dont really fit the theme imo.

  • KoKo5oVaR
    • November 13, 2005 at 3:31 AM
    • #164

    nice job so far, but i really don't dig an ambience out of all that, your lighting needs a lot of work as mino said

  • General Vivi
    • November 13, 2005 at 7:35 AM
    • #165
    Quote from Minotauro

    Brushwork in the first shot needs a lot of work. I don't really like the lighting in the church either, it's missing some shadows and color. Oh, and the "wallpaper" doesnt make much sense and dont really fit the theme imo.

    my thoughts exactly. wall paper imo took away from it .....

    but everything else is looking nice

  • Nysuatro
    • November 13, 2005 at 10:25 AM
    • #166

    I really dont like the gold texture in the chapel. But thats just my opinion.

    And the light effect is a little to mutch.

  • Bic-B@ll
    • November 13, 2005 at 9:03 PM
    • #167

    i think it would look a lot better if you continued this texture down the wall, it doens't look too good how it stops abruptly against the wall

    [Blocked Image: http://www.zeroproof.com/bicball/church.jpg]

  • D3ads
    • November 14, 2005 at 1:37 PM
    • #168

    Dear hessi,

    I would like some new underwear because thanks to your media I have gone and wet myself, can you please send me some money for new ones?

    Thanks,

    D3ads

    Waste Pits Of Duat

    Hell

    Oh and what Bic said, it's only a small thing but it makes a lot of difference.

  • hessi
    • November 14, 2005 at 3:21 PM
    • #169

    Bic-B@ll, what you posted is exactly what i wanted to add. in my first post i said that i will add trims. but thanks anyway.

  • JAL
    • November 14, 2005 at 3:57 PM
    • #170

    This map is growing orgasmic

  • Mr.Ben
    • November 14, 2005 at 7:01 PM
    • #171

    effects overload. Please tone down.

  • Skjalg
    • November 14, 2005 at 7:40 PM
    • #172

    This looks really good, but..

    The blue texture inside the church there hurts my eyes, but that might just be me Also, the sunshine looks unrealistic through that window... it would be more blurry, in a way... i think...

    yeah...

  • Bic-B@ll
    • November 14, 2005 at 8:26 PM
    • #173
    Quote from hessi

    Bic-B@ll, what you posted is exactly what i wanted to add. in my first post i said that i will add trims. but thanks anyway.

    im not big on reading

  • FrieChamp
    • November 15, 2005 at 8:22 AM
    • #174
    Quote from Mr.Ben

    effects overload. Please tone down.

    Yup make sure not to go over the top

  • Kedhrin
    • November 15, 2005 at 8:14 PM
    • #175
    Quote from hessi

    candy? well i am working on it i've redone some texture of the church (still needs more detail. portraits and more decorationtrims. something to make the floor more interesiting would be cool too. well and a door is missing too [Blocked Image: http://img370.imageshack.us/img370/8439/corse00537lo.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/3342/corse00551lh.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/3713/corse00589fb.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/9152/corse00592su.th.jpg]

    [Blocked Image: http://img370.imageshack.us/img370/2198/corse00618lg.th.jpg]

    cheers!

    Display More

    Here are some critiques if i may:

    The light beams you have shining through your window are too bright, I would lower them down dramatically, noticing the light beams should be a subtled eye catcher not something that immedeately stands out, especially with how bright the inside of that room is.

    I think the quality of your windows does not reflect on the quality of the textures on the rest of the environment, i don't know how to say this in the right words, but it looks like the window and their refractive prettiness are too pretty for the environment around them, they look out of place. This may sound weird, but I would either make them not as pretty or increase the resolution and/or quality of texutres around it.

    I feel as if your reflectiveness is too shiney on the floor in the church, the walls on the church are scratched up and worn out, emplying decay. you only see that kind of shine in bassilcas or other extremely well kept up churches, I don't even see that kind of shine in hospitals. I would dramatically lower it, if you could, I don't know the limits of the source engine but possibly get masks on it to control the shine in areas, make it not look like a giant mirror on the floor.

    the detail on that thing comming down from the ceiling, that metal wire work imo looks really bad. the resolution you are using cannot handle that much small amounts of detail, i would recommend either using a larger print and scalign it down, or keep your print and just not make so much detail so the alpha transparency doesn't get messed up around the pixel edges.

    The inside of your church has a lot of repitition, I recommend using more trims and borders to break it up.

    I think what you have going is pretty nice, i really like your work with wooden beams it is very nicely detailed, performance wise i'm worried about what you have. I notice a lot of things you are doing you could easily replace with alpha transparent textures instead of actualy geometry such as beams on rails, etc.

    You also have a lot of geometry detail going for just simply geometry detail with your deformations on displacement. I would get rid of those and do it with very little polygons, you shouldn't use that many polygons for subtle eye candy.

    anyways, keep up the good work!

  • MJ
    • November 16, 2005 at 4:40 AM
    • #176

    this shoulda been valve's hdr demo

  • RA7
    • November 16, 2005 at 5:47 PM
    • #177

    like the new pics

  • hessi
    • December 4, 2005 at 7:32 PM
    • #178

    beware of the screenshots(showing the markethall from outside) i will remove one of those metal emblems. the walledges aren't really suitable. i will make some brights ones. but as you can see i am still on it

    [Blocked Image: http://www.thomashess.net/images/_corse_market0001.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_market0000.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_rooftrim0002.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_rooftrim0001.jpg]

  • Minos
    • December 4, 2005 at 7:40 PM
    • #179

    Awesome

  • hessi
    • December 4, 2005 at 7:42 PM
    • #180
    Quote from hessi

    beware of the screenshots(showing the markethall from outside) i will remove one of those metal emblems. the walledges aren't really suitable. i will make some brights ones. but as you can see i am still on it [Blocked Image: http://www.thomashess.net/images/_corse_market0001.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_market0000.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_rooftrim0002.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_rooftrim0001.jpg]

    :arrow: next page

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