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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • JeanPaul
    • August 8, 2009 at 7:17 PM
    • #261
    Quote

    by rockdude86 on Sun Aug 21, 2005

    O_O

    Just change the grass to sand and release now before it becomes a part of you

  • rockdude86
    • August 8, 2009 at 10:12 PM
    • #262

    here are a few more that show the new wood a bit better:

    [Blocked Image: http://img14.imageshack.us/img14/1556/dmxgralexxxlow420003.jpg] [Blocked Image: http://img14.imageshack.us/img14/dmxgralexxxlow420003.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/5968/dmxgralexxxlow420005.jpg] [Blocked Image: http://img24.imageshack.us/img24/dmxgralexxxlow420005.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/4239/dmxgralexxxlow420009.jpg] [Blocked Image: http://img24.imageshack.us/img24/dmxgralexxxlow420009.jpg/1/w1024.png]

    [Blocked Image: http://img35.imageshack.us/img35/6819/dmxgralexxxlow420010.jpg] [Blocked Image: http://img35.imageshack.us/img35/dmxgralexxxlow420010.jpg/1/w1024.png]

    [Blocked Image: http://img11.imageshack.us/img11/4562/dmxgralexxxlow420016.jpg] [Blocked Image: http://img11.imageshack.us/img11/dmxgralexxxlow420016.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/8185/wood01sharp.jpg] [Blocked Image: http://img24.imageshack.us/img24/wood01sharp.jpg/1/w1024.png]

    [Blocked Image: http://img24.imageshack.us/img24/4279/woodplanks01322.jpg] [Blocked Image: http://img24.imageshack.us/img24/woodplanks01322.jpg/1/w1024.png]

  • sarge mat
    • August 9, 2009 at 3:35 PM
    • #263

    Really like the look of the layout. Looks like it’s going to be a fun map.

  • m8nkey
    • August 11, 2009 at 11:17 PM
    • #264
    Quote from dux

    Cool stuff but it really contrasts to your bricks. They look as if they belong in an Egyptian temple now when compared to your rocks which look wet and grassy, it looks like a combination of 2 different texture sets designed for different environments to me.

    I don't think the contrast is a bad thing. The bricks and architecture look more Romanesque than Egyptian to me, in which case the grass is appropriate.

    The rock formations are looking great.

  • rockdude86
    • August 15, 2009 at 6:49 PM
    • #265

    so i'm plunging myself into the depths of lighting! trying out some different lighting schemes right now, this one is with standard hl2 settings from one of their sky's with slight color correction to add a little more saturation.

    [Blocked Image: http://img8.imageshack.us/img8/8006/dmxgralexxxlow450007.jpg]

    gives the map a completely different look already though i dont know if i wil stick to this.

    i want to change the sky also to something more apropiate probably a daytime sky but i find myself pretty lost at that end, if someone could help me out with a really neat sky that would be awesome.

    *i've photoshopped some sky's that i got from cgtextures but i dont have the program to convert them to the right format

  • Sentura
    • August 15, 2009 at 7:15 PM
    • #266

    that shot looks much better. honestly you might just get better results with making the level daytime.

  • rockdude86
    • August 15, 2009 at 8:07 PM
    • #267

    tnx:) i always didnt want to change to daytime because i was afraid it would ruin the torches but i geuss they came out pretty good also the lower parts of the map are affected just slightly by the sky lighting so down below it's stil pretty dark and moody.

    However i'm still stuck with the old blue sky

    [Blocked Image: http://img13.imageshack.us/img13/8005/dmxgralexxxlow450011.jpg]

    as i's pretty obvious this does NOT fit anymore ghehe.

    i'm trying to do most of the texture work that was/is left myself *the rocks, wood and probably some model stuff that im thinking about*

    since lately i've gotten way better at it having a wacom now im gonna try to create a nice daytime sky but if anyone has a nice one around that you think fits the theme then dont even hesitate to mail/pm me also as i said in the previous post i'm looking for a program to convert hemispherical skies to a cubemap format *i know they've got them on cgtextures but im not a member and can only download the lower res ones.

    i've been learning quite a lot (photoshop, zbrush and some unrealed) and am currently learning maya through a lot of video tutorials *tried max before and can get around in it but i think im gonna like maya more*

    made me think about the fact i dont even come close to the stuff phillip did for me and i didnt even ask for it he offered it so i geuss i can say he really is a damn good guy and can only hope to come close to the stuff he did.

    this map wouldnt even exist if it wasnt for him, when i first found his old texture set (dont even remember where) without knowing he made them i just had the name blaz and later finding out here on mapcore that phillip was the one *was pretty funny actually* i found them really appealing seeing they were kinda squar lego like, a tad cartoony even. it inspired me to do this map that was a bit quake like but also had a lot of unreal like elements. the textures alowed me to kind of push beyond normal bsp usage (even now i''ve gone way above what you'd normally would like to do) i find myself still stuck not even able to compile the complete map beause to many tex info's *wich really cant be reduced by any other means then using less bsp geometry.

    i've been going on with this thing for years now leaving it as is a couple of times before picking it up again, looking up against the fact that i had to remake a lot of bsp stuff into models.

    right now the only models in there are the torches wich is a really simple model that i even exported as .obj to max and havent even got the normals for it to work haha

    but my point is when phillip aproached me to make these new textures for me i got totally into it again and it made me exited once more to add on to this seemingly endless map so you could say he got me learning again placing me in the present almost able to finish the map myself, it will probably stil take me a lot of time, though i hope to finnish it this year.

    maybe it's a bit much to say, could have said thanks phil realy apreciate it. but i dont think that would've given him enough credit so that's the reason for this big rant haha

  • PhilipK
    • August 15, 2009 at 10:02 PM
    • #268

    Woah, that looks a lot better lighting wise now and I really dig the new rocks!

    As you said with a better suiting sky this will be very nice probably. Thanks for the nice words as well

    It's nice you're working with textures yourself as well, and it does show as well !

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