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dm_grale (updated on 15-08-09)

  • rockdude86
  • August 21, 2005 at 2:41 PM
  • BioPulse
    • May 9, 2007 at 8:49 AM
    • #181

    Very nice brushwork there looking really nice, but inded add colour scemes (lighting?) or texture variation if only for player aiding, since like this alot of hallways and areas will look alike to the players running through them, and so they will probarbly get lost.

  • rockdude86
    • May 29, 2007 at 9:43 AM
    • #182

    some early shots of the hallways connecting the lower to the upper parts of the map *i wont add any more i promise :wink: *

    i felt they where really needed because i realised this wont just be played like i do, for instance not everyone enjoyce low grav and such....

    further down i made the last part of the 3dskybox and in the last pic i changed the layout of the map 2 because of gameplay reasons.

    got a few more layout changes not shown here but theyre not quite ready to show just yet.

    sorry for the last pics not being ingame i dont really have the time to compile too often.

    also in reply to ferret: normals are in the works im trying to diversify the rock texture by using multiple normals for the same texture gives it a subtle difference in it throughout the map.

    about the color schemes im stil looking for ut's dm_gothic alike lamps to place in the map to replace some of the torches

    crits en comments are very much apreciated.

    [Blocked Image: http://img267.imageshack.us/img267/7484/dmgralecaves0001ls3.jpg]

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  • Nazul
    • May 29, 2007 at 10:27 AM
    • #183

    imo the brick walls are really out of place in those caves for support.. beams would do much better imho, maybe some nice models even ^^

    i mean the arches don't look bad but they seem out of place. and the walls do both

    could try to hang some banners around .. those huge-ass ones

    nj

  • Rick_D
    • May 29, 2007 at 12:08 PM
    • #184

    I don't buy any of those rocks frankly - the outside rocks you could get away with but the ones inside are waaay too smooth and perfect.

  • Psy
    • May 29, 2007 at 1:30 PM
    • #185

    The cave is too dark.

    Can't. See. Shit.

  • ⌐■_■
    • May 29, 2007 at 2:43 PM
    • #186

    Hey,

    I love it. The roofs of the buildings that merge into the rock wall could use something on top of that (not nessecarily enterable) like towers of some sort. Maybe make the lighting in the caves more orange and a little brighter??

    Here some radical suggestion: the rocks would make a more massive impression if they were darker. Maybe make them darker? I'm also pretty sure that there's somebody willing to help you out on a custom texture. That would change the whole look of the map alltough I'm not quite sure if that's a good thing.

  • RA7
    • May 29, 2007 at 9:58 PM
    • #187

    Looks good, any id of the release date?

  • rockdude86
    • May 29, 2007 at 11:20 PM
    • #188

    compiling = done

    [Blocked Image: http://img48.imageshack.us/img48/2933/dmxgralexxxlow120013pu7.jpg]

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    [Blocked Image: http://img48.imageshack.us/img48/3051/dmxgralexxxlow120017dv6.jpg]

    tnx for the previous comments all are taken into consideration and ill see what i can come up with :wink:

    release date? uhm.... when its done

    p.s. the lighting really starts to bother me eyes now

  • Zeta
    • May 30, 2007 at 1:14 PM
    • #189

    Very nice. I think it would benefit from a bit of contrast in the lighting, maybe have the dark areas (shielded from the moonlight) as the current env light colour and the exposed areas caught in a brighter moon light? The skybox moon just seems so large and bright to me for the light it is actually casting.

  • El Moroes
    • May 30, 2007 at 2:16 PM
    • #190

    Wow! I really like the ambience of this map! It's beautiful! Not a lot of thing to say...lol...perhaps you can add some nature in it?

  • Dodger
    • May 30, 2007 at 3:04 PM
    • #191
    Quote from moroes

    Wow! I really like the ambience of this map! It's beautiful! Not a lot of thing to say...lol...perhaps you can add some nature in it?

  • SnipaMasta
    • May 30, 2007 at 3:10 PM
    • #192

    Do a blend texture on the rocks and use a more "rock like" texture - at the moment it looks a bit more like dirt. Use the current one on the floor and then for the rest use a different texture that's more instantly identifiable as rock (look at the HL2 ones). I'd also recommend manually modifying the inside rock, because at the moment it's clipping with the brick supports (and the brick supports would be built after, surely, so there shouldn't be rock going into them!)

    Otherwise, the map is great (very UT-ish).

  • Sa74n
    • May 30, 2007 at 3:17 PM
    • #193

    wow great mood! now just adjust the colour of the lighting to the skybox (or the other way round) and make the skylight a bit brighter so you get more contrast in the map itself.

    is that for hl2dm? cant wait to give it a try.

  • GregBoffins
    • May 30, 2007 at 5:22 PM
    • #194
    Quote from Sa74n

    wow great mood! now just adjust the colour of the lighting to the skybox (or the other way round) and make the skylight a bit brighter so you get more contrast in the map itself.is that for hl2dm? cant wait to give it a try.

    Looks very nice I like dark and moody. Highlighting some of the rock with the moonlight would be some yummy icing on the cake

    Hey stranger! Life is going well back home?

  • narby
    • May 31, 2007 at 9:06 PM
    • #195

    Lighting is kinda.. ...dull

    Don't make the mistake of confusing moody with boring. Add a little blue in there, the moonlight plus the orange flames would be an appropriate balance.

  • FMPONE
    • May 31, 2007 at 9:14 PM
    • #196

    I know how long you've been working on this and I honestly cannot wait to play it, I'm really impressed!

  • ⌐■_■
    • June 1, 2007 at 1:55 AM
    • #197
    Quote from FMPONE

    I know how long you've been working on this and I honestly cannot wait to play it, I'm really impressed!

    Quote from moroes

    Wow! I really like the ambience of this map! It's beautiful! Not a lot of thing to say...lol...perhaps you can add some nature in it?

    Thanks for saying exactly what I thaught..

  • spine
    • June 1, 2007 at 7:51 PM
    • #198

    Quality stuff man, nice!

  • rockdude86
    • January 16, 2009 at 5:51 PM
    • #199

    bump....

    [Blocked Image: http://img510.imageshack.us/img510/8936/dmxgralexxxlow180000ej5.jpg]

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    added nice bumpmap to the mountains, modelled torches and some minor additions.

    been more than a year since i last did something with the map, somehow i feld the urge to continue with it...

  • dux
    • January 16, 2009 at 5:56 PM
    • #200
    Quote from rockdude86

    bump...

    Quote

    on Fri Jun 01, 2007 6:51 pm

    !!!

    Nice work man, I thought this was long dead.

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