I dont know who said it before but this map is in dire need of a central "something" to stick out really high somewhere so players can orient themselves in the lower areas.
dm_grale (updated on 15-08-09)
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Sweet map - I think it needs some global light direction if you can do it, because at the momment it's very flat (from a lighting perspective)
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ooh yeah baby!
[Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330010.jpg]
[Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low330011.jpg]
all thanks to phillipk
more to come soon...
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Any id on a BETA??
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Nice new textures you got there. But for some reason I kinda liked the greyness of the old set. Reminded me of Thief and Beowulf

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love it. go for beta already!

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it will take me a little while longer before i can go into beta stil have to turn a lot of brushes into models
what im not really good at ahah.atm the map wont even fully compile because of too many texinfo's
also it isnt really optimized wellcurrently im just updating the map as phillip is making new textures for it and when thats done i wil start on preparing the map for a beta
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For the texinfo problem, go on to the texture application tool and open the texture list. Then, check "Only used textures", select the first seamless texture, press the "Mark" button and rescale/reinitialize the scales and/or positions to 0.25/0.25/0/0 (or whatever you want it to be) of all the selected faces. Then, restart the whole process for every seamless texture. Because it's just seamless textures, it shouldn't need a "per face" treatment and it could save you a lot of texinfo, but I can't guarantee it.
You could also do it with "only x" or "only y" seamless textures, reinitializing only the x or y axis. By the way, mapping with the "Lock texture position" function enabled is bad

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hmm im not sure what you mean with all that. but i tried it out and it just screws up all the alignment along the curves etc... so i dont really know what else to do with it.
also i never use the lock texture position function
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just to show where it's heading :wink:
[Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350021.jpg]
[Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350027.jpg]
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This map has improved quite a lot, good job!
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ghehe i wish, phillipk is making the textures
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The new textures make it look a lot more fun, the last set had a certain degree of miserableness to them. This has certainly improved a lot as you've worked on it.
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TF2 arena map?

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fiddling around with the lighting:
[Blocked Image: http://i679.photobucket.com/albums/vv159/rockdude86/dmx_gralexxx_low350113.jpg]
made it a bit darker again ghehe also tried out some different lights (actually took those from ut99's gothic level
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Mmmm it's a bit too dark now I think.
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Back to where we started

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