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The Last Great War

  • jaboo224
  • August 20, 2005 at 8:17 AM
  • jaboo224
    • August 20, 2005 at 8:17 AM
    • #1

    Hey there Jaboo224 here.

    [email protected]

    MSN: [email protected]

    AIM: Jaboo224

    Now just so this post isn't completely boring here is a couple renders

    [Blocked Image: http://www.thelastgreatwar.com/images/renders/weapons/m1carbine-full.jpg]

    [Blocked Image: http://www.thelastgreatwar.com/images/renders/weapons/typr44-full.jpg]

    Got a question about the mod? please post it i will be glad to answer it

  • st0lve
    • August 20, 2005 at 5:37 PM
    • #2

    Due the fact that you got Warbeast and Alec is a big plus (except if they left the team), cause they are 2 amazing artists.

    But the leveldesign shots doesn't work, so thats like bleh~~

    Good luck in finding the peeps.

  • jaboo224
    • August 20, 2005 at 5:47 PM
    • #3

    Warbeast is still on the team. Alec on the other hand had to leave because he got an actual job working on a game which i'm glad he got because he deserves it.

  • ginsengavenger
    • August 20, 2005 at 8:37 PM
    • #4
    Quote from jaboo224

    The mod will feature a new type of gameplay that hasn't been expressed in a ww2 genre mod/game.

    c'mon, spill the beans if you want to get people to work for you for free

    I know that all too often a mod's only assets are its original ideas, but I think they're also the strongest selling point. In general I think people are too guarded about these things, thinking others will steal their ideas or something, but I also think that cripples recruitment efforts.

  • jaboo224
    • August 20, 2005 at 9:27 PM
    • #5

    Well We will put you in many different environments that will bring you a different experience each map. We will bring a unique melee system that will focus on movement and other features. We will focus on team-play and an important thing in most ww2 games that is rarely done Jamming. I don't want to give you too many things as we want to keep them a surprise .

  • Tequila
    • August 20, 2005 at 9:50 PM
    • #6
    Quote from jaboo224

    Well We will put you in many different environments that will bring you a different experience each map. We will bring a unique melee system that will focus on movement and other features. We will focus on team-play and an important thing in most ww2 games that is rarely done Jamming. I don't want to give you too many things as we want to keep them a surprise .

    Well, there's a reason jamming is rarely done.

    In my opinion of course.

    Weapon media looks tasty, though.

  • jaboo224
    • August 20, 2005 at 9:57 PM
    • #7

    Yeah plus dont expect no wussy 2d iron sites ! expect fully 3d fully animated iron sites

  • von*ferret
    • August 20, 2005 at 11:11 PM
    • #8

    Your design doesn't really allow for the spawning of anything innovative. Sorry to burst your bubble but iron sites are done, making them 3d wont change my experience. Different environments have been done before. Jamming will just irratate people.

  • jaboo224
    • August 20, 2005 at 11:15 PM
    • #9

    hehe your entitled to your opinion

    I was just saying that stuff to appeal to realism buff's

    The things that will make LGW innovative is new objective oriented teamplay modes, the focus on australian troops, and the Pacific's unconventional warfare, as well as focusing on building a fun game, not just a realistic "simulator".

  • LGW_Mith
    • August 20, 2005 at 11:27 PM
    • #10

    Jamming isnt a feature i like to promote in my mod especially since its nothing big, but while random jamming does tend to irritate people. We've come up with an innovative system for some automatic weapons, namely machine guns for reloading called "safe vs. quick" which is related/thecause of jamming.

    A player who will tap his reload key while using an automatic weapon will reload his weapon quickly, and be prone to jamming, although rare.

    A player who holds down his reload key, and waits for slightly longer process of reloading to finish, has a much slighter chance of jamming his weapon.

    The mod, LGW, isnt that new either. We're a well-established volunteer organization, with a history. Currently looking for a brighter future, and we're hoping some prospective new members full of potential can help out.

  • enin
    • August 21, 2005 at 6:55 PM
    • #11

    what about some mapshots, ingame stuff, etc? =)

    guns look good so far!

  • Crackerjack
    • August 21, 2005 at 11:51 PM
    • #12

    If melee and movement is one of your focus's for a mod.. im not sure WW2 would be the greatest theme to approach this with. I would suggest a kunfu style mod.. maybe something closer to TS?

  • LGW_Mith
    • August 22, 2005 at 4:07 AM
    • #13

    melee and movement are not the top priorities in the mod :roll:

    like i said, the mod has been well-established for a long time. No chances of just saying hey, u know what, lets make a kung fu mod.

  • Tequila
    • August 22, 2005 at 4:20 AM
    • #14
    Quote from LGW_Mith

    melee and movement are not the top priorities in the mod :roll: like i said, the mod has been well-established for a long time. No chances of just saying hey, u know what, lets make a kung fu mod.

    Well don't just roll your virtual eyes at him, clarify.

    At the moment it sounds like soldiers will be using rifles like pugel sticks or something. It doesn't sound like the sort of combat you'd get in WW2. How exactly will the melee system operate?

  • von*ferret
    • August 23, 2005 at 5:43 AM
    • #15

    how many times did melee happen in ww2 honestly? saving private ryan? just seems odd to even consider focusing on it more than bayonette'ing

  • jaboo224
    • August 23, 2005 at 7:18 AM
    • #16

    Even tho Japanese did full banzai attacks? with bayos. We aren't totally focusing on melee but it will have some unique features that will make it cool. also remember some maps will be lots of tall grass so there might be lots of close combat.

  • ginsengavenger
    • August 23, 2005 at 7:36 AM
    • #17

    Just make a fun game and don't try to couch it in historical accuracy.

    Jamming is a bad idea. It will only frustrate players, and frustration is the last thing you want to cultivate. It is a hindrance not a feature. The last thing you want to add to a competitive sport is random debilitation.

  • von*ferret
    • August 23, 2005 at 7:36 AM
    • #18

    so you're doing the pacific coast?

  • jaboo224
    • August 23, 2005 at 8:03 AM
    • #19

    yes.

  • Section_Ei8ht
    • August 23, 2005 at 8:30 AM
    • #20
    Quote

    Even tho Japanese did full banzai attacks?

    Theres a difference in what the japanese did during world war II, and what the player will do today.

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