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de_metro

  • pengwinzz
  • August 19, 2005 at 4:38 PM
  • Minos
    • August 22, 2005 at 6:17 AM
    • #21

    uma thurman

  • RA7
    • August 22, 2005 at 1:08 PM
    • #22

    very nice, but a bit too clean imho.

  • Captain P
    • August 22, 2005 at 1:23 PM
    • #23

    Those textures still have a certain cartoony feel over them now and then. Too clean indeed, but also too cartoony to feel right. Hard to explain I guess.

    Lighting looks much better now though.

  • pengwinzz
    • September 9, 2005 at 7:12 PM
    • #24

    some new pics, various textures, brush work and models have been reworked

    ct spawn

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic13.jpg]

    t spawn

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic14.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic15.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic16.jpg]

    [Blocked Image: http://homepage.ntlworld.com/pengwinzz/de_metro%20pic17.jpg]

  • ginsengavenger
    • September 9, 2005 at 7:28 PM
    • #25

    more than anything you need signs of life - litter in the gutters, graffiti, steaming manholes, more powerlines, so on. i'm getting a chilly autumn evening vibe, i'd like to see plastic bags tumbling by in the breeze.

    what makes the map feel so empty is that you've designed it with these huge open spaces that need to be filled, and i think that at this scale source isn't quite capable of the level of detail you really need to make it convincing.

  • Schmung
    • September 9, 2005 at 10:18 PM
    • #26

    ja, at presetn it looks almost HL1 and looks in places like you;re going for distance for distances sake. A lot of the building have no depth, as mentioned there's little sense of life in there. It looks a little blank at the moment. I think you should tighten it up a lot and focus all the architecture and detail you've got into smaller and more manageable space. That way you can pile on the detail and cram in enough to make it seem more alive without overly large and seemingly pointless areas.

    Thats my tuppence worth. You'be done a lot right, but there does seem to be a pervasice sense of desertion and emptyness in some of those screens.

  • SonicDM
    • September 10, 2005 at 8:20 AM
    • #27

    only thing i have to say is <3 the DB9 and those cars look like they were made for like gta 3 or vice city. same kind of styling.

  • von*ferret
    • September 11, 2005 at 3:08 AM
    • #28

    I hate the lack of color in the lighting outside, personal preference.

  • D3ads
    • September 11, 2005 at 1:12 PM
    • #29

    It's looking a lot better, is this meant to be London? I'm guessing so from the PC vehicle and the signs, which look awesome btw. It's still a bit too clean overall however...

  • Grin
    • September 11, 2005 at 3:08 PM
    • #30

    It's good, It's very very good. But:

    It needs more light, more variation and a little dirt to the textures..And maybe some windows where you could see people watching through, or their siluettes.

    But, more time and more detail, and much love.

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