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HAMMER 4.0 ISSUE: BRUSHTOOL IGNORES GRIDLINES

  • ⌐■_■
  • August 19, 2005 at 2:53 PM
  • ⌐■_■
    • August 19, 2005 at 2:53 PM
    • #1

    Hi,

    I'm busy with this map of mine while out of the blue, the brushtool decides to ignore the gridline, wich I prefer to use on size:16. If I lower the gridzise to 1, the brushtool starts using the gridlines again, but once back on 16, the brushtool starts ignoring the grid again!

    I have another map I work on and strangely enough, I don't encounter this problem when I load that map into hammer.

    Does anybody else have experience with this problem?

    Does anybody have an answer?

    I'm... just... too fed.... up...with...cooping...hammer's...bugs....

    *trauma*

  • mike-0
    • August 19, 2005 at 2:57 PM
    • #2

    make sure you've got snap to grid on. :roll: if it already is on, try copying the whole map and pasting it into a new vmf.

  • Bic-B@ll
    • August 19, 2005 at 5:36 PM
    • #3

    press shift + w

  • ReNo
    • August 19, 2005 at 5:56 PM
    • #4

    I wanna slap valve for changing some of the keyboard shortcuts in the new hammer; ctrl-w in particular (toggles ignore groups) is as bad as it gets. Since w is used to move around in the 3D view, and ctrl is for multiple selections, I often hit both at once accidentally and turn off/on groups when I don't mean to. You wouldn't believe how angered I get at that new shortcut - if only it would allow you to turn off shortcuts you don't really use.

  • Bic-B@ll
    • August 19, 2005 at 6:03 PM
    • #5

    there are several things in the new hammer that drive me crazy:

    1) if you use ctrl + m to transform something (rotation specifically) it doesnt put the object abck on the grid, it's always off by a quarter of a unit and i have to go back and fix every point if i forget to vertex manipulate-move the entire thing.

    2) the clipping tool never starts where you click, its always the next unit over, moving it with the grid is a pain in the ass

    3) if you use the apply texture and values, it only works once

    s;lkfnsadfnsadfjnsdf what the hell

  • ⌐■_■
    • August 19, 2005 at 6:08 PM
    • #6

    Thanks!

    That should do it, I guess. Ironicly enough, I don't have time to check it out ATM, I will later.

    *big hug 2 u all*

  • Bic-B@ll
    • August 19, 2005 at 6:09 PM
    • #7

    no oscars allowed

  • ⌐■_■
    • August 19, 2005 at 6:12 PM
    • #8

    That's racism.

    *strokes Oscar's sweet soft fur*

  • Tequila
    • August 19, 2005 at 6:49 PM
    • #9
    Quote from Bic-B@ll

    there are several things in the new hammer that drive me crazy:1) if you use ctrl + m to transform something (rotation specifically) it doesnt put the object abck on the grid, it's always off by a quarter of a unit and i have to go back and fix every point if i forget to vertex manipulate-move the entire thing.

    2) the clipping tool never starts where you click, its always the next unit over, moving it with the grid is a pain in the ass

    3) if you use the apply texture and values, it only works once

    s;lkfnsadfnsadfjnsdf what the hell

    High five.

    And they STILL haven't fixed this shit. Fucking hell.

  • Bic-B@ll
    • August 19, 2005 at 7:32 PM
    • #10

    its driving me fucking crazy

  • ReNo
    • August 19, 2005 at 8:24 PM
    • #11

    Don't worry about the "apply texture and values" problem. Personally I always (well, within reason) leave my texture tool on "lift and select", and then use the right mouse button to apply the current settings to a face. This way you can reapply the same settings to as many faces as you like without losing them.

  • Izuno
    • August 20, 2005 at 12:32 AM
    • #12
    Quote from Bic-B@ll

    there are several things in the new hammer that drive me crazy:1) if you use ctrl + m to transform something (rotation specifically) it doesnt put the object abck on the grid, it's always off by a quarter of a unit and i have to go back and fix every point if i forget to vertex manipulate-move the entire thing.

    2) the clipping tool never starts where you click, its always the next unit over, moving it with the grid is a pain in the ass

    3) if you use the apply texture and values, it only works once

    s;lkfnsadfnsadfjnsdf what the hell

    Bic-Ball says what we're all thinking.

    Why, Valve, why?

  • Bic-B@ll
    • August 20, 2005 at 3:28 AM
    • #13

    there are large chunks of my hair missing

  • Bic-B@ll
    • August 20, 2005 at 3:57 AM
    • #14

    lets turn this into a hammer problem thread

    heres another:

    when you go to select the type of primatave brush you want to make, if you click on the name and not the arrow it lets you type stuff in instead of dropping down the box, who the hell would type it in, give me a freaking drop down box

    and another

    the new way the textures are handled where it has the directory name in it pisses me off becuase im a heavy user of the replace tool, i used to be able to type clip and it would select all of the clip brushes and i could hide them, now ive got to brows, type clip, select the clip i want, and then do it :\

  • ⌐■_■
    • August 20, 2005 at 9:55 AM
    • #15

    Why FFS?

  • Bluestrike
    • August 21, 2005 at 1:14 AM
    • #16
    Quote from Bic-B@ll

    there are several things in the new hammer that drive me crazy:1) if you use ctrl + m to transform something (rotation specifically) it doesnt put the object abck on the grid, it's always off by a quarter of a unit and i have to go back and fix every point if i forget to vertex manipulate-move the entire thing.

    2) the clipping tool never starts where you click, its always the next unit over, moving it with the grid is a pain in the ass

    3) if you use the apply texture and values, it only works once

    1- Only happens to me when at the finest grid

    2- Only happens to me when at the finest grid too

    3- Not sure what you exacly mean but I never had problems applying textures to a brush with the same settings as the selected face.

    Some of the shotcuts can be anoying indeed, I often loose the snap to grid.

  • Bic-B@ll
    • August 21, 2005 at 11:20 AM
    • #17

    1.) [Blocked Image: http://www.zeroproof.com/bicball/rotategrid.jpg]

    moving it wont fix it; in some cases ctrl + b will fix it, but not always.

    2.) duh

    3.) lift + select a face, go to apply texture + values, click a face, click a second face. the second face wont get the values

  • skdr
    • August 21, 2005 at 11:52 AM
    • #18

    you have rotate mode enabled...

  • Bic-B@ll
    • August 21, 2005 at 12:04 PM
    • #19

    ...

  • ReNo
    • August 21, 2005 at 1:49 PM
    • #20

    Bic - I already offered a fix to your last problem, just right click on a face when you are still on "lift and select" and it will apply the settings and texture rather than lift them.

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