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dm_intense

  • BlisTer
  • August 17, 2005 at 1:20 AM
  • BlisTer
    • August 17, 2005 at 1:20 AM
    • #1

    hi all

    out of personal curiosity, i'd like your opinions

    download

    [Blocked Image: http://users.pandora.be/storage_dv/intense3.jpg]

    [Blocked Image: http://users.pandora.be/storage_dv/intense2.jpg]

    [Blocked Image: http://users.pandora.be/storage_dv/intense6.jpg]

    [Blocked Image: http://users.pandora.be/storage_dv/intense8.jpg]

  • KIIIA
    • August 17, 2005 at 1:51 AM
    • #2

    Interesting brushwork, but it lacks detail and especially sense.

    If you can manage to combine such an interesting bw and lighting with detail and a certain amount of sense (any environment that the player can rerecognise, a high tech spacestation for example) it would come of nuch greater. The complete lack off a repetive theme in everything (textures, lighting, bw etc) really disturbs my eye here.

  • ReNo
    • August 17, 2005 at 2:15 AM
    • #3

    Just to put this into a little context by the way, it was his entry into the Snarkpit's surrealism competition - the point of the contest was to avoid any real world / sci-fi / fantasy settings - so I guess that goes some way to explaining why it doesn't particularly resemble anything

  • BlisTer
    • August 17, 2005 at 2:19 AM
    • #4
    Quote from KIIIA

    Interesting brushwork, but it lacks detail and especially sense.If you can manage to combine such an interesting bw and lighting with detail and a certain amount of sense (any environment that the player can rerecognise, a high tech spacestation for example) it would come of nuch greater. The complete lack off a repetive theme in everything (textures, lighting, bw etc) really disturbs my eye here.

    heya,

    did you have a run around in it? it actually only uses a few textures, with the golden pulsating refract texture being the repeating theme everywhere -although sometimes only subtle present. I didnt want to go for the obvious elements of a spacestation, just a not-of-this-earth-architecture-base with this surreal presence in it.

    The large lights are present in most of the map and the other lights only use 2 different "lamps", they're just oriented differently to keep it interesting.

    i'm aware that i could have gone more in detail in some places, but i didnt do so to keep it a high fps map that runs smoothly for 8+ players.

    i agree that the bw lacks repetetiveness, but in my opinion this isnt necesseraly a bad thing : helps for orientation in dm

  • von*ferret
    • August 17, 2005 at 2:45 AM
    • #5

    Your level has a lot of potential but I'm afraid it fell short in a lot of aspects. For instance your theme. I couldn't find a great consistent theme asside from the golden texture you made. But thats too weak to hold a whole level together. If you had merged the golden texture with the circular tube lights you had you could've pushed it a little farther. You have some nice architecture but you can't make a level simply on architecture when they dont match. For instance some rooms have some interesting arch work, than other rooms are simply cut out blocks. Removes the player from any sense of atmosphere. ALso you need to refine your lighting in areas. Some areas have consistent themed lightings, other are just a bland red. The last thing I'd mention is landmarks. ALl of your items,weapons, and so forth need to have a land mark marking the place they spawn as "special" so players can have a mental picture. I'd say "unfinish" this map and refine it for another release.

    I see you already saw my other comment. 5/10 in my opinion is average not bad. A consistent theme is needed, you need landmarks within your theme to give locations for gamers. There is a large difference.

  • KIIIA
    • August 17, 2005 at 12:18 PM
    • #6
    Quote

    Just to put this into a little context by the way, it was his entry into the Snarkpit's surrealism competition - the point of the contest was to avoid any real world / sci-fi / fantasy settings - so I guess that goes some way to explaining why it doesn't particularly resemble anything

    would have needed to know that before, why don`t you tell that to the audience BliSter?

    That changes my view on the map, although the map still doesn`t completely convince me.

  • Taylor Swift
    • August 17, 2005 at 12:26 PM
    • #7

    Map looks good but...architecture is simple. Cylinders and blocks.

    On the last pic it looks like you're inside a harddrive.

    heh

  • Marcos
    • August 17, 2005 at 5:23 PM
    • #8

    Imo the architecture is pretty far from simple! Lots of interesting edges. But as the other's say, the map fails in the aspects of details, theme and also lighting. Fix this and this map would look really awesome

  • BlisTer
    • August 17, 2005 at 9:54 PM
    • #9
    Quote from Marcos

    the map fails in the aspects of details, theme and also lighting.

    there are atleast as many ppl saying theme and lighting did succeed, that's how i think about it too. Many ppl, many opinions, the ways of the world As for detail check my previous post.

  • |FRITZ|
    • August 17, 2005 at 10:08 PM
    • #10

    Im not a big fan of "abstract" maps, I for one rather see a consistent theme with a nice color scheme to boot. Abstract maps, atleast for me, come off as being tacky.

  • Fullauto
    • August 18, 2005 at 12:18 PM
    • #11

    I had a run around this one - it's kinda like an UT level in places. Way too dark down some corridors too.

    Overall, it's a pretty cool looking map, but I'm not sure it'd be all that fun to play - some poor clipping means it's too easy to get trapped. I also feel it's too large to be all that fun to play - it's too slow to navigate and I don't think you'd encounter other players that much.

  • RD
    • August 28, 2005 at 2:34 PM
    • #12

    i like the architecture, it reminds me of the inside of a UFO

  • ReNo
    • August 28, 2005 at 2:40 PM
    • #13
    Quote from RD

    reminds me of the inside of a UFO

    Well that explains a lot

  • Bic-B@ll
    • August 28, 2005 at 4:56 PM
    • #14

  • Taylor Swift
    • August 28, 2005 at 5:12 PM
    • #15
    Quote from Bic-B@ll

    Lol green UFos from Mars

  • Hipshot
    • August 28, 2005 at 5:13 PM
    • #16

    As much as I think the first image is simple, as much do I like it.

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