1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Half Life 2 Skies

  • Taylor Swift
  • August 16, 2005 at 3:21 PM
  • Taylor Swift
    • August 16, 2005 at 3:21 PM
    • #1

    Hello! I'm searching for a new half life 2 sky but haven't found anyone ! I've tried to search using google but no matches were found.

    I have 2 questions.

    1. Is there a program available to make half life 2 skies? I need a proper sky!

    2. If you know some skies for hl2 please leave a link here.

    Thanks.. I hopes someone knows hehe..

  • DaanO
    • August 16, 2005 at 3:50 PM
    • #2

    If you're talking about the 2D versions i'd suggest using Terragen in combination with some good old Photoshopping.

  • D3ads
    • August 16, 2005 at 9:21 PM
    • #3

    How big are the 2D skies? If they're standard 256x256, then look at these:

    http://www.planethalflife.com/wadfather/

    You can make the terrain and buildings in HL2 and people would hardly even notice the background stuff..

  • TomWithTheWeather
    • August 16, 2005 at 9:53 PM
    • #4

    You could get your camera and find a building or something high to get on top of and take your own sky pics.

    Stand and face north with your camera level to the horizon and take a pic. Then rotate and do it for north-east, then east, and so on until you get a pic of each major direction, 8 total. Make sure you overlap them by a couple of inches. Then angle your camera up about 45 degrees and take a 4 pics, north, east, south, and west. Then take one straight up.

    The hard part is stitching them together. Get them into photoshop and blend them all together. Mikezilla could probably tell you more about this part.

    All this may only work if you're mapping this final texture to a dome shape though you could probably make it fit a cube shape.

    I personally don't like terragen because it's terrians are just too unrealistic without a good deal of photoshopping. They all have that instantly recognizable terragen look.

  • Fullauto
    • August 16, 2005 at 10:22 PM
    • #5

    A tripod would be fairly essential for the above method.

    http://%7boption%7d When I dabbled in skymaps, this tool proved fairly useful.

  • TomWithTheWeather
    • August 16, 2005 at 11:21 PM
    • #6
    Quote from Fullauto

    A tripod would be fairly essential for the above method.

    Not really. As long as you overlap the edges of each picture, just a little photoshopping will do.

  • D3ads
    • August 17, 2005 at 1:16 AM
    • #7

    Skypaint is awesome, I remember asking for a serial on here awhile back haha, just type in 'park' works everytime. Really cool program and very easy to use.

  • Taylor Swift
    • August 17, 2005 at 1:00 PM
    • #8

    Well i try terragen Tom. I think to take pics outside can be difficult with the camera. heh thnx for the help

  • Fullauto
    • August 17, 2005 at 5:36 PM
    • #9

    Try Vue D'Esprit too, it's pretty good at skies/backdrops.

    http://%7boption%7d

  • DaanO
    • August 17, 2005 at 6:59 PM
    • #10

    Vue d'Esprit is awesome, but usually i don't want all kinds of funky details on my skyline because those will look weird. And personally, i find that for 'just' skylines, Terragen works better. I wrote a tutorial on Terragen a while ago, let me look it up.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™