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cs palmrich

  • Taylor Swift
  • August 10, 2005 at 3:16 PM
  • Taylor Swift
    • August 10, 2005 at 3:16 PM
    • #1

    Hello friends all my friends!

    I think i got the opportunity to show you my project cs palmrich, it's been 2 months of work.

    I want to say that the map is very soon complete for beta stage, I'll talk about the level later and give you more information.

    This map variant is different because as you see it is a desert theme with cliffs. Well i host more pics soon again.

    On this pic what you see is mentioned to be a car park.

    [Blocked Image: http://img353.imageshack.us/img353/5525/csestrangelo00016nc.jpg]

    This is a road leading you to the central gates.

    [Blocked Image: http://img353.imageshack.us/img353/1576/csestrangelo00063br.jpg]

    What do you think? comments please

  • KoKo5oVaR
    • August 10, 2005 at 4:00 PM
    • #2

    Ah that s nice, lightening seems to be well done, it s 12 hour i guess, cuz as i can see by the shadows, the sun is right on the top :wink: .

    And change me those ugly textures on the road and the crete building

  • mike-0
    • August 10, 2005 at 4:02 PM
    • #3

    looks good, but i dont know about that cliff in the background.

  • Defrag
    • August 10, 2005 at 5:34 PM
    • #4

    The architecture is a little chunky and reminds me of HL1 -- it could use a little finesse, as if to say "I AM SOURCE, HEAR ME ROAR". 'Un-orthogonalise' some of it for starters. The actual atmosphere looks good, as I could quite imagine that forecourt being an actual place. One niggly thing I noticed is that you have some lights in the first picture that are on and not illuminating anything

  • DaanO
    • August 10, 2005 at 9:10 PM
    • #5

    Right now it has the deathmatch arena feeling. As far as i can see your level is surrounded by rocks, which completely ruins the "this isn't a map but a part of the world" feeling. Change that, first of all Show the player that there's more out there

  • Captain P
    • August 10, 2005 at 9:13 PM
    • #6

    At a first glance, it looked pretty convincing really.

    Another note though: the newspaper dirt on the floor looks slightly out of place. Garbage is usually found around full garbage-cans and such. There's just a little too much garbage on one spot on an otherwise clean parking lot. Just felt odd.

  • Defrag
    • August 10, 2005 at 9:24 PM
    • #7

    Yeah, or it'll collect in corners where the wind has pushed it.

  • RA7
    • August 10, 2005 at 9:45 PM
    • #8

    Good start.

  • Minos
    • August 11, 2005 at 7:19 PM
    • #9

    Looks pretty good nexus. Keep it up man.

  • JynxDaddy
    • August 12, 2005 at 8:32 AM
    • #10

    The first pic looks cool, second pic just needs better texture choices.

  • Spellbinder
    • August 12, 2005 at 8:54 AM
    • #11

    I dunno bout the garbage. It looks to me like it is in the corner, not everything packed all the way into the corner, but i don't think it has to, it would depend on the winds i guess.

    It looks good nexus, but i need an overview to see the gameplay

    Spellbinder.

  • Taylor Swift
    • August 12, 2005 at 4:33 PM
    • #12

    This is a small storage!

    [Blocked Image: http://img352.imageshack.us/img352/7238/csestrangelo00217nl.jpg]

  • mike-0
    • August 12, 2005 at 9:52 PM
    • #13

    scale down the floor texture, also add light spot to those flourescents

  • KoKo5oVaR
    • August 12, 2005 at 10:39 PM
    • #14

    like it, add some glows

  • Taylor Swift
    • August 14, 2005 at 3:43 PM
    • #15

    a small collection of screenshots. I hopes you like them. the map to.

    [Blocked Image: http://img365.imageshack.us/img365/8413/csestrangelo00266wv.jpg]

    Tunnels

    [Blocked Image: http://img365.imageshack.us/img365/7194/csestrangelo00278pw.jpg]

    car park nr.2

    [Blocked Image: http://img365.imageshack.us/img365/3425/csestrangelo00284mt.jpg]

    car park for staff

    [Blocked Image: http://img365.imageshack.us/img365/6299/csestrangelo00295ou.jpg]

    Antenna tower

    [Blocked Image: http://img365.imageshack.us/img365/5660/csestrangelo00300zc.jpg]

    lil' storage

    [Blocked Image: http://img365.imageshack.us/img365/6832/csestrangelo00316ha.jpg]

    Acid and radioactive stuff?

    [Blocked Image: http://img363.imageshack.us/img363/6760/csestrangelo00357bq.jpg]

    the backside of the factory ( wip still) :roll:

    [Blocked Image: http://img363.imageshack.us/img363/6708/csestrangelo00333ur.jpg]

    ok enought for today!

    questions?

    [Blocked Image: http://img357.imageshack.us/img357/2350/csestrangelo00321zx.jpg]

  • Crackerjack
    • August 14, 2005 at 3:54 PM
    • #16

    I really like what I see in the last few pics... it really does look like one of the hott ass town where all you want is air conditioning... The only thing that seems to be missing here is a proper sky box

  • RA7
    • August 14, 2005 at 4:06 PM
    • #17

    NAAICCEE!!!

  • JAL
    • August 14, 2005 at 7:42 PM
    • #18

    Very good. This map has the CS feel to it in my opinion.

    Not much criticism...Does it run smooth?

  • Mazy
    • August 14, 2005 at 7:47 PM
    • #19

    Lookin very good nexus~

  • Oski
    • August 14, 2005 at 7:55 PM
    • #20

    It looks like it plays well from the screenshots. Looks good too. I love the warm colours. I would just like a little bit more detailed architecture on some places. But I guess that is a matter of performance too.

    Other than that, I only have two small things to say:

    The handicap parking lot is placed furthest away from the exit when its supposed to be nearest.

    Looks a little weird when the refuge (dont know if its called that in english but you are swedish right? so in swedish its called "refug") exceeds the painted lines on the ground.

    Keep it up. Are you going to playtest it soon?

    Edit:

    I would prefer another background than that cliff. A desert would be more nice with small details in. Would be cool tumbleweeds blowing by. I think:

    http://www.nau.edu/~envsci/ESPGSO/activ ... &ocean.JPG

    http://www.luminous-landscape.com/image ... _Dunes.jpg

    and perhaps http://www.migraonline.com/images/03roy ... inging.jpg

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