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[DM_RustStairs]

  • Trempler
  • August 4, 2005 at 11:33 PM
  • Lee3dee
    • August 22, 2005 at 9:02 PM
    • #21

    looks awesome! how many meshes did you create? for the level? or did they come with HL2?

  • teeluu
    • August 23, 2005 at 4:08 PM
    • #22

    Some areas would need some more detail. Anyway you have a nice feeling throughout all the pictures. Good job

  • Trempler
    • October 12, 2005 at 11:05 PM
    • #23

    [Blocked Image: http://media.idf-mod.de/public/trempler/frischgepresst/semicirclestairs_w_platform0042.jpg]

    [Blocked Image: http://media.idf-mod.de/public/trempler/frischgepresst/semicirclestairs_w_platform0043.jpg]

    [Blocked Image: http://media.idf-mod.de/public/trempler/frischgepresst/semicirclestairs_w_platform0044.jpg]

    like it ?

    more to come !

    greets trempler

  • jayrabbit
    • October 13, 2005 at 12:00 AM
    • #24

    vehicle and tree models are great. have you made them by yourself?

    the whole map looks a bit unrealistic though. I don't know, maybe it's the setting or the rough brushwork or the lighting. there's something I don't like about your map.

  • Schmung
    • October 13, 2005 at 12:08 AM
    • #25

    Lack of order? Looks very thrown together.Bunch of disparate obkects in apparently random positions for no reason?

    Lighting and burshwork good, but it looks very disconnected and somewaht random at the mo.

  • insta
    • October 13, 2005 at 12:54 AM
    • #26

    I like the shape of the building in the last screenshot. As Schmung said though, it looks very thrown together. Also, try to get a smoother transition between those metal plates and the displacement map.

  • von*ferret
    • October 13, 2005 at 2:19 AM
    • #27

    otuside looks too washed out in my opinion.

  • Skjalg
    • October 13, 2005 at 3:09 AM
    • #28

    Theres obviously just too much^^

    Theres an apc there, so i guess the place is used, it sorta looks that way in some ways, but the thing that just screams "wrong" here (imo) is that its too overgrown in a way...

  • von*ferret
    • October 13, 2005 at 6:17 AM
    • #29

    people just dont build giant buildings surrounded oddly by rock walls. That was "so halflie1".

  • Bic-B@ll
    • October 13, 2005 at 7:00 AM
    • #30

    you're so half life 1

  • General Vivi
    • October 13, 2005 at 7:08 AM
    • #31

    templar please answer the questions . . . . .

    the main one being are any of these custom models yours?

    becuase i think dled that helicopter off of hl2world and i believe i have seen those tree models in a pack to dl off of some german site. . . . . please correct me if im wrong i would like to know

  • Captain P
    • October 13, 2005 at 7:26 AM
    • #32

    Trempler == Gordon Freeman. He's a man of few words, isn't he?

    Anyway, I agree on the 'thrown together' thing. It's mainly the bushes that are obvious - just up on the rock ridge, there's a few lonely trees with nu bushes or anything around them, and nothing behind them. Makes them stand out way too much on their own.

    The roads or paths in this area need more focus. There's obviously a road leading there, but I can hardly see anything of it.

    Other than that, looks promising, but needs more thought.

  • Trempler
    • October 13, 2005 at 10:46 AM
    • #33

    lol its a just 4 fun map , i know the setting is a bit "crazy" but i like it , i will fix some thing and it isn´t washed out , i only use photoshop because it was to dark =)

    by the way i never said that models are mine, i downloaded the models , the credits for the models come at last =)

  • RA7
    • October 14, 2005 at 6:45 PM
    • #34

    Like the new pics

  • 2d-chris
    • October 14, 2005 at 9:50 PM
    • #35

    hey nice job, i love the atmospher in the level. Some lighting issues make it abit ....

  • RA7
    • October 25, 2005 at 5:12 PM
    • #36

    Any news? BETA ?? :roll:

  • Dr.DK
    • October 27, 2005 at 6:28 PM
    • #37

    Nice map, but it doesn't look very consistent. The screens on the 2nd page could be another map. Try to uniform it a bit, go for a more specific theme or style.

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