1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Returned from GDC2005

  • Zacker
  • August 4, 2005 at 8:45 PM
  • Zacker
    • August 4, 2005 at 8:45 PM
    • #1

    Some days ago I returned from Game Development Camp 2005 which was a really great experience. 48 of the best young game developers from mainkly Denmark but also Sweden and Norway were selected out of more than 100 applicants.

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbo…mst02-small.jpg]

    When I arrived Sunday things started out not quite as we expected. They had warned us that we should not meet up in our finest cloth, but most of us did not really think much of that since it was a game development camp. It turned out that we had to start the week on a military training area!

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbog/dag1/bane02-small.jpg]

    First we had to run through the training curse as seen on the image above. After that we played CTF which was quite fun despite the lack of rocket launchers and power ups:)

    Shortly after arriving at Aalborg University we got dinner which of course consisted of Pizza. There were of course also plenty of Coca Cola because they were sponsors:D

    In the evening we were presented for 4 game ideas(fps, speedway, fighting and flight). We then had to form 2 groups with 6 person for each game idea. I chosed to develop a flight game because I love the old flight games like Raptor. When the groups were formed each got its own office.

    The next day we started the game development. The development tool was Virtools which was new to all of us. This program actually tries to implement some kind of visual programming using building blocks!

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbo…_3271_thumb.jpg]

    It turned out that we had a group consisting only of programmers. Since we needed to have some graphic artists I was assigned to do 2d and 3d work together with one of the others. I had never worked with 3d studio max before, so there were indeed some things to learn there:)

    In the evening there were a social event cosisting of a CS tournament. Our group scored 3rd despite that most of us not had played CS for years:D

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbo…_3312_thumb.jpg]

    The next couple of days we developed an entire game. Thursday was really tough because we had to cut most of the features and because of the merging. Merging additions to one Virtools project into another usually takes just as long time as it initially did to program the features. This resulted in that we had to cut a lot of features and even features which we were basicly done with:/

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbog/dag3/bjarke_thumb.jpg]

    Just as the other days we worked all night in order to get the game ready for friday morning. To keep us awake we had the good supply of cola and energy drinks. The last day even those things were not enough and we had to proceed on to instant coffee fixes! You simply take a spoon of instant coffee and swallow it together with a lot of cola, this is really something that works:)

    [Blocked Image: http://www.gdc2005.dk/billeder/dagbo…_3281_thumb.jpg]

    Thankfully almost all groups got a decent game ready an hour before deadline. The finished games was now shown to the leader of the camp and a producer from IO Interactive. At lunch the 4 nominated games were announced and that was really great because our game HideAway Hawaii was among those:)

    [Blocked Image: http://gdc2005.dk/billeder/spil/hah1_thumb.jpg]

    A few hours later each nominated group had to present their game to the judges and the rest of the game developers. The judges were a pro-headmaster from Aalborg Uni, a development chief from TDC(Denmarks biggest tele communication firm), vice director in IBM Denmark, the producer from IO and a few other guys.

    The first place went to a fighting game called Süper Slåsch Brothers III, the second place to Space Ranger Bjarke and the third place to our game HideAway Hawaii:) We won a copy of 3d studio max student version, so I am going to learn some modelling.

    [Blocked Image: http://gdc2005.dk/billeder/spil/ssb1_thumb.jpg]

    A diary in danish along with some pictures can be found here:

    http://%7boption%7d

    The games can be found here:

    http://%7boption%7d

  • Kosmo
    • August 4, 2005 at 9:07 PM
    • #2

    Woo, lady game developers!

  • Tequila
    • August 4, 2005 at 9:10 PM
    • #3

    Fourth picture from bottom. Is that Salazar from Resident Evil 4?

  • Skjalg
    • August 5, 2005 at 12:09 AM
    • #4

    wheres the big pictures?

  • Bic-B@ll
    • August 5, 2005 at 12:24 AM
    • #5

    edit the pic names and remove the -small

  • InsaneSingingBlender
    • August 5, 2005 at 12:26 AM
    • #6

    awesome

  • Alexjfry3
    • August 5, 2005 at 1:04 AM
    • #7

    kool sounds like my kind of camp baby~!

  • ginsengavenger
    • August 5, 2005 at 7:15 AM
    • #8

    that's real cool dude. but GDC is something different! ;p

  • Mazy
    • August 5, 2005 at 8:33 AM
    • #9

    sweet, grats

  • FrieChamp
    • August 5, 2005 at 8:54 AM
    • #10
    Quote from ginsengavenger

    that's real cool dude. but GDC is something different! ;p

    Yea I also thought "Did you walk home by foot or what?"

    Sounds like you had fun, good stuff

  • insta
    • August 5, 2005 at 2:35 PM
    • #11

    Looks like a good time

  • DaanO
    • August 5, 2005 at 2:39 PM
    • #12

    Those are cool. Cool pics, looks like a good time. I'm in charge of one of those camps right now (in charge of level design) and we're at the last day so it's all debugging stuff right now. 2 hours to go and somebody's got one of them cute allocblock:full errors.

  • RD
    • August 5, 2005 at 4:19 PM
    • #13

    what did u expect? :roll:

  • Skjalg
    • August 5, 2005 at 5:55 PM
    • #14
    Quote from DaanO

    Those are cool. Cool pics, looks like a good time. I'm in charge of one of those camps right now (in charge of level design) and we're at the last day so it's all debugging stuff right now. 2 hours to go and somebody's got one of them cute allocblock:full errors.

    I'd also waste my time here, then

  • Taylor Swift
    • August 5, 2005 at 5:55 PM
    • #15
    Quote from RD

    what did u expect? :roll:

    girls.

  • Zacker
    • August 5, 2005 at 6:31 PM
    • #16

    Yep, I did indeed have a great time. It was fucking great to be together with so many talented people.

    Lol yep, 3 of the participants were girls:)

    LOL no, the guy in the 4th post from the buttom is not Salazar from Resident Evil 4:D His name is Bjarke and he is quite cool, the Space Ranger game is named after him:P

    Btw. Mazy, Thomas Howalt used you as example when I asked him to hire more from the mod community:) He said that they had been in doubt when they hired you, because of your age, but that you actually is a really good and hardworking employee:)

  • Skjalg
    • August 6, 2005 at 2:13 AM
    • #17
    Quote from Zacker

    Btw. Mazy, Thomas Howalt used you as example when I asked him to hire more from the mod community:) He said that they had been in doubt when they hired you, because of your age, but that you actually is a really good and hardworking employee:)

    All LIES!!!

    j/k ofc.

    which reminds me, i'd really like to hear more of how stuff at work is, maybe its just me and my curious nature, but i really want a full desciption of how stuff are when you're a really young designer in a job like that.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™