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The idea is not to copy CTF-Coret from UT, but try something inspired by it.
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The idea is not to copy CTF-Coret from UT, but try something inspired by it.
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In CSGO the players can't climb. But in Urban Terror they can. I have to do something to block that unwanted path.
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More buildings. I didn't do any research on which type of architecture and style to use. That's undecided.
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I'm finished with this design. Playtesting right now is impossible because there is no beta version to playtest.
Looking forward to when we can test it! In like... years, probably 🥲
I think I'm going to do this. My current CTF project has the paths pretty much set. But Urban Terror in UE5 is still in alpha. I'm going to remake it in Ioquake3, older engine, just to playtest. More than than, replace the default grid texture with some color coded textures just to give some directions in regards to design. Indicate dirt, grass, trees, stone floor, etc. With playtest I can at least have a better idea of it. The current blockout state is pretty much a sketch with holes everywhere and unfinished walls, unfinished roofs.
I don't think a recruiter wants to see a level which was never tested and the blockout phase is not even finished. It's half finished.
If this is going to be a portfolio piece for you, then that sounds like a good plan! Otherwise I'd say don't feel too pressured. There will still be time for testing when UT5 actually gets released.
It didn't work out.
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