Zen (Bomb Defusal) - Released!
It's taken a little over 5 years of development, but after numerous tests and changes I can finally present Zen in a satisfactory state.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2954659602
Zen takes place in a medieval Japanese castle, where terrorists want to destroy the historical sites and monuments within the castle boundaries. As restoration is already underway, they see an opportunity to halt the process. It's up to the Counter-Terrorists to stop them!
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Credits
- Joris Ceoen (Artwork & Level Design)
- Shawn Olson (Technical assistance on 3DS Max & Wall Worm Model Tools)
Used assets, creditted according to their license
- Monument to Hijikata Toshizo (by 3Dystopia (Sketchfab))
- Buddha Statue (by AliceVision (Sketchfab))
Additional assets were used under a bought license
- Pindola Bharaddvaja (by 3Dystopia (Sketchfab))
Testing and assistance
- Mapcore testing hub
- Spoiler
- Radu
- Vaya
- Bl1ndyyy
- Exodus
- Rebze
- Tears of Pirates
- T-R3xer
- Sprunk
- Fnugz
- zOrn
- Sir Thomas
- Our Lord and Saviour Jesus
- zombi
- Umbrella_v1
- Xander
- Spoiler
- Roald for in-game showcase of numerous problems
- Rebze for testing guidance and impossible amounts of patience (literally years)
Final note
It's been a long journey, and the map has undergone a lot of changes since it's original concept. While it's been quite simplified from its roots, it finally has some polish regarding the gameplay and basic detailing.
The map still requires some touching up, such as further optimization and improved artwork (and preferrably also some thematic colouring). However, with the release of Source 2 in sight, I will await the new techniques and tools in order to continue the next iterations of Zen.