Hey guys, long time no see. Thought I'd post this one here to hopefully gather some more feedback. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2928280689 DE_Drop is a vertical Wingman map, featuring a dynamic bombsite that moves down once the bomb is planted. It's a concept I've had sitting in my harddrive for a pretty long time but never got around creating a layout that actually works for it. I finally decided to take on this as a Level Design self challenge in my free time, and this is the first iteration of it.
- I want the map to play good and fun without the gimmick. This to me is the most important aspect. The ascendor going down is something that in a balanced match shouldn't happen every round, it should feel special when it happens. If it happens 1 in 4 rounds I'm happy.
- When the Ascendor goes down, it should remain well connected with the map. This means I don't want it to go too fast, and there need to be paths leading onto it, surfing the wall shouldn't be the only option.
- No redundant areas. All areas should remain as usable and offer as unique oportunities as possible throughout the map. This applies especially to the under passage, which I tried to design in a way that in the begining of the round works as a 3rd - sneak - aproach to the bombsite that takes longer to navigate, and in end round during a post plant, can be an important route that either team can use to rotate around the site.
- Verticality should be fun, not frustrating. In the begining it was easy to fall into the trap of making it extremely vertical -for the looks-, but this resulted in not only the layout feeling too massive but also created undesirable angles. Right now I think it strikes the right balance of gameplay and aesthethic oportunity.
- Least overlap as possible, with 2 layers of level overlapping at most in any location. Overview and provisory callouts:
Screenshots time:
More here:
Spoiler Catwalk into site
Balcony (?)
T spawn
Connector
Site from above
Backsite
Thanks for checking this out, and again - any feedback is very very welcome. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2928280689