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CS Source: de_arcticbase

  • OrnateBaboon
  • August 2, 2005 at 9:48 AM
  • Skybex
    • September 16, 2005 at 8:52 PM
    • #61

    Here are some new images. Lighting is looking a bit rough but thought we would show some of the more

    complete inside areas. most of the sign decals are placeholder until i can be bothered to look for some tuts

    on how to make them myself. ( Hint ) More work has been done on most of the areas that we have already

    shown you but not worth new screenies. There are a few other almost done inside areas ( Brushwork wise )

    but lighting is so bad its not worh showing them. Enjoy

    [Blocked Image: http://www.skybex.com/insidenew001.jpg]

    [Blocked Image: http://www.skybex.com/insidenew002.jpg]

    [Blocked Image: http://www.skybex.com/insidenew003.jpg]

    [Blocked Image: http://www.skybex.com/insidenew004.JPG]

    [Blocked Image: http://www.skybex.com/insidenew005.JPG]

    [Blocked Image: http://www.skybex.com/insidenew006.JPG]

    [Blocked Image: http://www.skybex.com/insidenew007.JPG]

    [Blocked Image: http://www.skybex.com/insidenew008.JPG]

    [Blocked Image: http://www.skybex.com/insidenew009.JPG]

    [Blocked Image: http://www.skybex.com/insidenew010.JPG]

    [Blocked Image: http://www.skybex.com/insidenew011.jpg]

  • Jezpuh
    • September 16, 2005 at 9:17 PM
    • #62

    sex

  • KoKo5oVaR
    • September 16, 2005 at 9:36 PM
    • #63

    shweet, really like the floor on these

  • Minos
    • September 17, 2005 at 2:28 PM
    • #64

    Very nice indeed. I dig the atmosphere.

  • zeOx
    • September 17, 2005 at 6:02 PM
    • #65

    looking very good. like the theme of the map.

    this one is defidently a keeper!

  • von*ferret
    • September 17, 2005 at 6:20 PM
    • #66

    the yellow and blue is so subtle and sexy. I love the brushwork and depth. Nothing is boring. Excellent work!

  • RA7
    • September 26, 2005 at 2:50 PM
    • #67

    BETA? Anyone?

  • Grinwhrl
    • September 26, 2005 at 3:04 PM
    • #68

    Nice work, very good brushwork.

  • Nazul
    • September 26, 2005 at 3:08 PM
    • #69

    we haf a winnar

  • Skybex
    • September 27, 2005 at 10:35 PM
    • #70

    What are thoes faces doing Nazul.

    Beta soon hopefully. Tried a full compile the other day but cos we still have a skybox around

    the level (i know, i know) the texture memory is too high. Should have a beta once either one of

    us can be bothered to put a proper sky on the map.

  • RA7
    • October 31, 2005 at 12:51 PM
    • #71

    Any news? Its been a month......

  • KoKo5oVaR
    • October 31, 2005 at 1:01 PM
    • #72

    necromancy!

  • OrnateBaboon
    • November 1, 2005 at 12:24 PM
    • #73

    Hi guys, there have been some problems. First, I have a new job, and virtually no time to put in any hours. Second, Skybex was on holiday for aaages. So, nothing much in terms of pimping material has been done to the map. We have had a load of errors, map_tex_info, leaf portal saw into clusters, and now, after a full compile, the game will just crash, and mention something about the HL2 exe needing to close. Only problems in the compile are minor ones, like glass depending on itself, and model that is slightly outside the world, yet not producing a leak.

    So, hopefully, once these little issues are resolved, we will be able to move forward with finishing the map. By the way, the new pointfile in Hammer is excellent for finding leaks!

  • insta
    • November 1, 2005 at 12:41 PM
    • #74

    Good luck in your fight against the compiler. We're all with you in spirit.

  • D3ads
    • November 1, 2005 at 3:58 PM
    • #75

    That looks so awesome, I love snow themed maps! Good luck in fixing the errors and getting her mobile

  • General Vivi
    • November 1, 2005 at 8:32 PM
    • #76

    LONG LIVE THE MAPOIDS!!!!

  • OrnateBaboon
    • November 15, 2005 at 8:34 AM
    • #77

    Seems impossible to compile this properly. No errors at all in the compile log. Not even minor ones. Everything is below the limit, with the highest total being the brush count, which is at 75%. Level is properly sky capped, ran on a full rad and vis. Latest drivers, version of directX9c etc. Also tried using batch and the hammer compiler. When running the level, the “HL2 needs to close” message appears. The error report provides no information about the potential error.

    If the cube maps are deleted, the map will then compile and not crash, except the displacements are black, and vis does not work properly. I know that lots of people are having problems with the HDR bug, and running cubemaps at the moment, but I don’t know whether the map crashing is due to this, or something else.

    At the moment, hammer just seems very, very buggy. The last two weeks have been spent trying to fix this error, and very little, if any progress has been made. Does anyone have any ideas as to what the problem might be?

  • DEAD|DJBourgeoisie
    • November 15, 2005 at 3:00 PM
    • #78
    Quote from OrnateBaboon

    Does anyone have any ideas as to what the problem might be?

    Valve

    Seriously, they constantly break things in the sdk, just wait for the hdr update and try again. Ive not had any problems with my maps compiling but I have heard many others complaining.

  • CoKie
    • April 2, 2006 at 10:24 PM
    • #79

    any news about the progress of this great looking map?

  • Campaignjunkie
    • April 3, 2006 at 12:07 AM
    • #80

    (Wow, a few months too late, but...)

    Cordon off pieces of the map and compile them seperately, so you can get an idea of the rough location of the error. In the old HL1 days, you would have to do this if the pointfile led nowhere, and it was kind of annoying like that.

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