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dm_torrent [FINISHED]

  • Erratic
  • August 2, 2005 at 6:56 AM
  • Erratic
    • August 2, 2005 at 6:56 AM
    • #1

    *UPDATE* - 08/09/05

    I think it's done...

    Thanks for the feedback. I've taken most of it into account and altered what I could from the beta. Hope you find most of it has been improved.

    DOWNLOAD

    *UPDATE* - 08/03/05

    By the way, here are a few photo references I used as a starting point for the map. I thought they were pretty cool. Not sure how popular these are exactly, you might already know about them...

    Dubtown

    Abandoned

    Screens

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0062.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0057.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0059.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0073.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0076.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0072.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0008.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0002.jpg]

  • Bic-B@ll
    • August 2, 2005 at 6:59 AM
    • #2

    the sand looks excellent, the roundness and texture make it look great, it looks as if you factored wind into it and say if theres a wall here and if wind hit it the sand would pile here etc, the grass ties in in nice, and the fog just finishes off the atomosphere, its excellent

  • von*ferret
    • August 2, 2005 at 7:14 AM
    • #3

    lookslike a nice polished level to me, congrats!

  • Evert
    • August 2, 2005 at 7:41 AM
    • #4

    Looking really nice.

  • mikezilla
    • August 2, 2005 at 8:23 AM
    • #5

    what did you light your level with? The hand of God?

    Looks stellar.

  • Mazy
    • August 2, 2005 at 8:23 AM
    • #6

    Looks great, really like the desaturated bright look

    One thing though (and keep in mind that this is without having played the map). It looks VERY similar all round, and especially with this kinda colour choice it would be pretty neat if you had some areas that really stood out. I dont mean that you should put in some flickering purple and green light, but variation in lighting is usually a good guide to making people learn maps faster. But as I said i havent even played it, and regardless then it looks great.

  • DaanO
    • August 2, 2005 at 8:36 AM
    • #7

    I agree a 100% with mazzle

  • insta
    • August 2, 2005 at 9:10 AM
    • #8

    Now that looks like a solid map! Great work!

  • JynxDaddy
    • August 2, 2005 at 11:35 AM
    • #9

    I love the little RPG nest I could see this map being great fun.

    I liked the little puddles of water too, nice touch.

  • csharp
    • August 2, 2005 at 12:57 PM
    • #10

    that is awesome

  • jaardsi
    • August 2, 2005 at 1:29 PM
    • #11

    Easy with the fancy terrain! A bit on the monotonous side but good never the less.

    Can't say anything about the gameplay and flow since I haven't ran it ingame.

  • skdr
    • August 2, 2005 at 1:45 PM
    • #12

    Looks very solid indeed. Now make it CSS map and people might actually play it...

  • Zacker
    • August 2, 2005 at 1:45 PM
    • #13

    Looks really good! You do however seem to have some minor problem with the smoothing groups on the round stuff.

  • ReNo
    • August 2, 2005 at 2:27 PM
    • #14

    Too sexy looking not to take a closer look. Downloaded, will comment later

  • skdr
    • August 2, 2005 at 3:02 PM
    • #15

    Just ran around the level abit. Generally looks very good in alot places. Few things I noticed...

    - Your fps problems are caused by point_spotlights being set as dynamic lights.

    - Too many ladders (and for god sake mappers! use old ladder method (func_ladder type thing. In HL2 its "ladder" textured brush))

    - Too grey, needs more color imo, atleast in few "indoor" areas.

  • mike-0
    • August 2, 2005 at 3:31 PM
    • #16

    Looks kick ass, ill give it a go latter.

  • RA7
    • August 2, 2005 at 8:02 PM
    • #17

    DL not working?

  • Minos
    • August 2, 2005 at 8:10 PM
    • #18

    A "sin city" look would give it a nice touch (IE, really green grass contrasting with a desaturated map)

  • ReNo
    • August 2, 2005 at 9:37 PM
    • #19

    Beautiful map, but I'm not sure how the gameplay will be. I felt so cramped in about 90% of the time - corridors are barely wide enough for 2 people, and the less said about the size of the doorways the better. The amount of handrails also seemed to impede smooth movement, and most of the ladders were tricky to use efficiently. Performance didn't seem hot to me, but I did have quite a few background apps on (was mapping and testing out something when I remember to load up yours) so it might not be too bad in normal circumstances. I love the atmosphere and styling though, your map stands out from the norm I can assure you.

  • Belgarion
    • August 2, 2005 at 11:01 PM
    • #20

    YES! Good job sir. I remember seeing this a few weeks back. I'm glad to see you've polished it up and brought it to a shimmering shine. I'll definetly have a look through this very soon. ... wee. ^^

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