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Turbine is a 5v5 defuse map set in a hydro electric plant in New South Wales, Australia, I started the greybox in September of 2020 and have finally finished it now. Ive been working on it on and off throughout that time, with about a year of total work on it. I was inspired by cs_thunder and tc_hydro and wanted to make a map set in a dam. Unsurprisingly its quite hard to make that work within the constraints of a 5v5 defuse map, there were a lot of issues along the way getting the layout to work, but thanks to mapcores playtesting service I was able to get it right.
Radar Overview
Spoiler [Blocked Image: https://i.imgur.com/f74KRrh.jpg]
Screenshots
Spoiler Canyon (Out of bounds)
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B site
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A site
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Control Room
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Snipers Nest
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CT Spawn
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B site
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A site
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T Spawn
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Lobby
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Basement
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Locker
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Overlook
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Command
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Window
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Loading
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Tunnel
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Water (out of bounds)
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Description
Spoiler “If they wont shut it down, we will…” Description A defusal map set in NSW, Australia, Turbine features a range of vertical action, as both teams must attempt to maintain control of either sites highground. Failure to do so could be disastrous. Story An aging hydro dam has come under scrutiny after multiple generator outages and emerging evidence that its presence has severely impacted marine wildlife. Now funds designated for its repair have seemingly disappeared and pictures leaked to the public show chemical dumping by construction crews that have contaminated the water for miles downstream. With those responsible likely to face no repercussions, a group of armed eco extremists seek to shut the dam down permanently by bringing down the turbine hall or flooding the intake basin. Special forces have been deployed to stop them from bringing the whole dam down and flooding the country side.
Overall while I am satisfied with the layout and had fun making the art, I dont feel accomplished with the theme as it turned more into "Warehouse with crates" then an actual dam, which I hope to rectify somewhat over time with updates. The enormous production time came down to having redesign a few areas multiple times and is something im going to try and avoid going forward. I would like to do a wingman map sometime in the future with a similar theme that incorporates the dam element better, as I dont feel like I really did what I set out to do with that aspect.