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cs_logistic_assault

  • Bluestrike
  • July 30, 2005 at 12:55 AM
  • Bluestrike
    • July 30, 2005 at 12:55 AM
    • #1

    Final version as well.

    Ofcourse the looks can't compete with the newest from Valve but I think the 4 vent entrances and the window entrace throw up gameplay a bit and give CT's a better chance.


    • [*:27d2grk6]Map name: cs_logistic_assault
      [*:27d2grk6]Release date: 28 july 2005
      [*:27d2grk6]Number of spawn points: 64

      [*:27d2grk6]Info
      Final version, cs_assault styled map based on a European industial area.

      [*:27d2grk6]Screenshots
      (click to enlarge)

    [Blocked Image: http://www.bluestrike.be/maps/cs_logistic_1s.jpg][Blocked Image: http://www.bluestrike.be/maps/cs_logistic_2s.jpg]
    [Blocked Image: http://www.bluestrike.be/maps/cs_logistic_3s.jpg][Blocked Image: http://www.bluestrike.be/maps/cs_logistic_4s.jpg]

    [*:27d2grk6]Downloads:
    - HL2files: http://halflife2.filefront.com/file/CS_ ... ault;45415
    - Fileplanet: http://www.fileplanet.com/files/150000/155555.shtml
    - My site: http://www.bluestrike.be/maps/files/cs_ ... ssault.zip

    [*:27d2grk6]Credits
    - Map and custom textures by Bluestrike (http://www.bluestrike.be)
    - Bot navigation file by CoCoNuT (http://coconut.de.tc)

  • Defrag
    • July 30, 2005 at 3:03 AM
    • #2

    Looks cool, you've got a nice theme going on there. The thing I can spot immediately is that the skybox seems to just 'end' abruptly, especially in this pic: http://www.bluestrike.be/maps/cs_logistic_1.jpg

    It would've looked a bit more natural if you'd added a slight fog and then more building in the distance via the 3d sky box. Also, the lighting is rather flat and very even -- it could've used a bit of variation and some bright, short-ranged lights here and there just to accent the architecture in places.

    That's all I can think of Nice job.

  • de@Gle
    • August 27, 2005 at 8:19 PM
    • #3

    Nice Work!

  • ginsengavenger
    • August 27, 2005 at 9:11 PM
    • #4

    looks good, and well thought out in that things are arranged in a way that makes real-world sense.

    a few things about the screens that bug me a bit, the skybox as Defrag said; the texture mismatch on the right side of the road in pic 1; vent tex seems upside-down in pic 4 so the vents look inverted; the broken garage door in pic 3 is just totally improbable; some repetetive textures. those are just a few things that stand out right away and they're pretty minor but this kind of stuff does make a difference to my eye.

    one thing that bugs me about several assault remakes in a gameplay sense is the railing along the walkway in pic 4; i really prefer being able to drop straight down off the ledge without having to jump over a railing, particularly as it makes it easier to bring hostages down quickly.

  • insta
    • August 27, 2005 at 10:00 PM
    • #5

    Looks good, but like the others said, the skybox needs a bit more work to make it look realistic. Also, how about some slight fog? Have a look at the official CS maps, most of them use fog and it makes things look alot better for some strange and mysterious reason.

  • Minos
    • August 28, 2005 at 4:07 AM
    • #6

    It looks a bit simple and that's good for a CS map. Layout seems to be good as well. GJ Blue!

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