Zacker: add away. This can be like a mini challenge, The Art of Tree making for real-time games. hehe
Farles: thats some great info. Thankyou for that ![]()
Been playing Ghost Recon 2: Summit Strike and checking out how Red Storm does their trees and foliage.
The 3 trees that I made above didn't export well into the torque engine, but worked fine in Unreal Editor, so I could sell them on turbosquid or just use them in my portfolio. Not sure if real-time homemade trees are in mass desire since we're almost in Next-gen systems. hehe