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de_outferno2 [final release]

  • Serialmapper
  • April 14, 2022 at 5:26 PM
  • Serialmapper
    • April 14, 2022 at 5:26 PM
    • #1

    For some time i have been working to a remake of my old map de_sultan that i made for CS 1.6 back in 2009, being my first ever defuse map, heavily inspired by dust2 (check it here if you are curious), then ported it to CS:S where it suffered various transformations, then i ported it almost 10 years ago to CS:GO (here). Its name "sultan" was inspired by a tomato sauce/concentrate named like this, that i was consuming at that time ?

    Now it will have an inferno-ish style, using my custom assets combined with "inferno" , "canals" and "new aztec" assets. What differs from the original map are some layout changes to balance it more, being a bit CT sided, and of course the visual style.

    It is not ready yet for testing but i want to share some screenshots.

    [Blocked Image: https://i.imgur.com/33VyDCM.jpg]

    [Blocked Image: https://i.imgur.com/tsJbb5v.jpg]

    [Blocked Image: https://i.imgur.com/WREmYIb.jpg]

    [Blocked Image: https://i.imgur.com/8mc9hqN.jpg]

    [Blocked Image: https://i.imgur.com/MVO1tgZ.jpg]

    [Blocked Image: https://i.imgur.com/zaukCCO.jpg]

    [Blocked Image: https://i.imgur.com/ClGcSUk.jpg]

    [Blocked Image: https://i.imgur.com/cKRh9Or.jpg]

    [Blocked Image: https://i.imgur.com/M4efN5H.jpg]

    [Blocked Image: https://i.imgur.com/6Sw3WfK.jpg]

    [Blocked Image: https://i.imgur.com/jK3HS7a.jpg]

    [Blocked Image: https://i.imgur.com/SvJmeY1.jpg]

  • Radu
    • April 15, 2022 at 10:46 AM
    • #2

    de_bunica when?

  • Serialmapper
    • April 15, 2022 at 12:36 PM
    • #3

    I don't know but until then you could try this map. ?

  • Serialmapper
    • April 26, 2022 at 8:16 PM
    • #4

    I made some doors using ambient occlusion baked into the diffuse map also with alpha channel so i can change the color of the paint without changing the handle door's color ("$blendTintByBaseAlpha" "1")

    [Blocked Image: https://i.imgur.com/zXCPOZC.jpg]

    [Blocked Image: https://i.imgur.com/wX8EFbE.jpg]

    [Blocked Image: https://i.imgur.com/n51RD9X.jpg]

  • Serialmapper
    • May 9, 2022 at 9:01 PM
    • #5

    I updated the radar image, with a default and a lower level. I don't know why tar_overlap does not seem to work in autoradar 2.05

    [Blocked Image: https://i.imgur.com/t51PXiH.jpg]

    [Blocked Image: https://i.imgur.com/fFv4rhn.jpg]

  • Serialmapper
    • July 4, 2022 at 10:53 PM
    • #6

    The map is almost finished , here are some screenshots:

    [Blocked Image: https://i.imgur.com/XSktU1C.jpg]

    [Blocked Image: https://i.imgur.com/41tJUVy.jpg]

    [Blocked Image: https://i.imgur.com/zeSRChK.jpg]


    [Blocked Image: https://i.imgur.com/u8nVMNa.jpg]

  • Radu
    • July 6, 2022 at 6:48 PM
    • #7

    Lovely colours! I think it could do with some more grass and vegetation in the first three screenshots for example, especially where there's grass texture in between the stones and alongside building walls.

  • Serialmapper
    • July 7, 2022 at 4:29 PM
    • #8

    The final version has arrived.

    the workshop link is HERE.

    [Blocked Image: https://i.imgur.com/Nu48pa2.jpg]

  • Serialmapper
    • July 8, 2022 at 5:05 PM
    • #9

    I want to share with you the 8 custom models that i made for this map: DOWNLOAD

    The color of doors, shutters and windows can be changed without affecting the metallic parts. Their point of origin makes them easy to orientate.

    [Blocked Image: https://i.imgur.com/fHImq9j.png]

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