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dm_snowblind

  • DocRock
  • July 26, 2005 at 11:22 PM
  • DocRock
    • July 26, 2005 at 11:22 PM
    • #1

    WIPs!

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0000.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0001.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0002.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0003.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0004.jpg]

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/dm_snowblind0005.jpg]

    What ya think?

  • Minos
    • July 26, 2005 at 11:24 PM
    • #2

    Man, that snow texture needs some serious work

  • DocRock
    • July 26, 2005 at 11:26 PM
    • #3

    could ya be a little more specific lol - it's a standard HL2 texture

  • Eliot
    • July 26, 2005 at 11:27 PM
    • #4
    Quote from Minotauro

    Man, that snow texture needs some serious work

    Agree!

    wel it looks pretty good the map

  • zeOx
    • July 27, 2005 at 1:23 AM
    • #5

    my oppinion: instead of using a snow texture all over the place, use displacements where the snow would logically be.

  • skdr
    • July 27, 2005 at 1:24 AM
    • #6

    Yeah, definately needs some snowmounds...

  • von*ferret
    • July 27, 2005 at 1:32 AM
    • #7

    Repetition of your textures throws off the atmosphere. The major contrast between the snow and the red also messes with the neatness of the level. With all the intricate brushwork and model placement, it would be nice to see some sharper shadows in areas. So maybe work on your contrast with lighting. Decals, you need to place decals to break up the repepetition as soon as possible. Coloring your lighting (do not do the over used orange) would also help. Maybe try purple or blue hues? Subtle is the key, but color is the goal. You have a lot of stairs. I'm assuming they're jacking up your wpoly. Remove some stairs for ramps (i'd assume they'd use ramps anyways since they'd use carts and such). This'll free up polygons to flesh out your building's depth (your buildings walls are too flat) along with small trims in areas to make them seem less...blocky. you're also in need of a 3d skybox, even if its just mountains in the background. Your tree is also lacking snow on the branches. If you really want to emphasize the theme, you need to put snow on the branches. OR tone down the ammount of massed up snow on the inanimate objects.

    Over all its a nice map.

  • JynxDaddy
    • July 27, 2005 at 5:02 AM
    • #8

    Whoa, snow is everywhere

  • Hourences
    • July 27, 2005 at 8:57 AM
    • #9

    stairs fit well but they might indeed take up a lot of bsp poly, id just make a mesh stair therefor, thats where its for anyway.

    your snow is as said everywhere, there should be holes in the snow where theres no snow, specially inside. you could do that by making patches of sheets/planes that fit it and are layed on top for example

    the snow is also very flat and feels too oldskool for a modern game, 3d snow meshes or so might work along with other ice theme things such as ice piggles, frozen water surfaces, etc

    i like the red texture, makes it more styled but not like it is used here, needs a little more definement but the red itself is ok for me. And as said the light is simple atm.

    But besides that the theme is more original for HL2 so thats cool

    Skybox has too much yellow and crap btw, doesnt feel cold.

  • Schmung
    • July 27, 2005 at 10:49 AM
    • #10

    Yeah, needs better skbyox and some more dramatic lighting. Then you need more texture variation. You need more types of snow and some masked textures and the like.

  • AndyPants
    • July 27, 2005 at 7:06 PM
    • #11

    the repeating texture on the stairs is hideous.

  • Vinny Testaverde
    • July 27, 2005 at 8:20 PM
    • #12

    You gotta like make the snow bleed out on the edges, and theres probably not that much snow on the inner buildigs

    But it looks good, def needs ALOT of texture work tho, more variety in general, more realsitic edges on the wood etc...

    snow also stacks on top itself, so for like the wood the snow should be higher etc...

  • DocRock
    • July 28, 2005 at 1:20 AM
    • #13

    This is how the map started. Do you like just the wood with "an old crumbling barn" look?

    I've been looking though some of you guys' suggestions, and alot of the things you suggest are things I have no idea how to do...for instance the displacements on the upper levels wouldnt work right, because once you displace the top, the sides and bottom dissapear.

    I know this isnt an editing forum, but if you can point me in the direction of how to do some of the things you brought up, I'll give them a try.

    Here's the original picture:

    [Blocked Image: http://www.snarkpit.net/pits/docrock/snowblind/green0000.jpg]

  • Lister
    • July 28, 2005 at 1:34 AM
    • #14

    I like the snow version more, even though it does look pretty repetitive. For the displacements on the top, yeah, the bottom and sides disappear, but theres an easy way around that. Just copy the brush you want a displacement on, and paste it next to the original. Then make the top a displacement, and raise up the middle so it sticks up. Then move the displacement to the same place as the original brush that you want it on top of, and wala, now theres snow or whatever on top of the original.

    I dont like that brown wall on the edge of the map though. Get rid of that, and make it like a simple split rail fence or barbed wire or something, and make hills in the background. Otherwise it feels like you're trapped inside some little cube with a bunch of barn like buildings in it. You have to create a good atmosphere and mood too, and the easy way to do this is with stuff in the background and sounds.

  • Hourences
    • July 28, 2005 at 8:15 AM
    • #15

    Snow was more original

    You need more than 1 wood texture and the alignment of the wood is wrong in lot of spots, rotate it and stuff

  • Belgarion
    • August 1, 2005 at 9:31 AM
    • #16

    PLEASE put the snow back in! I love snow. Whenever it begins to snow I become giddy and go out driving (around 12am when the roads are deserted. It's fantastic fun) The old molding barn look.. uhg. Simply pales in comparison to the snow theme. KEEP the snow.. for heaven sakes keep the snow. It's so much better. Learn how to use displacements in ways other than directed and the map will look even better. I have high hopes for this.

  • Mazy
    • August 1, 2005 at 9:33 AM
    • #17

    I like the idea, but the map needs some work, my initial suggestion is to use some more textures to give it some variation. Right now it doesnt really stand out with all the red wood :G

    Had the idea about making a saw mill map a while ago, could be pretty neat if you could have some conveyor belts with logs on that would move you around and provide cover.

    Anyway, never got around to it cuz of all the wood

  • mazemaster
    • September 12, 2005 at 7:49 AM
    • #18

    What ever happened to this map? The snow version looks kick-ass. Awesome style. Add a few displacements around and it would own.

  • Zacker
    • September 12, 2005 at 3:17 PM
    • #19

    Uhm no it did not look kick-ass:D

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