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dm_bast

  • Belgarion
  • July 25, 2005 at 4:23 AM
  • Belgarion
    • July 25, 2005 at 4:23 AM
    • #1

    I've been working on this map for about 9 days now. It started with the small competition in the NS forums to recreate a room of an official map in source, but turned out so well I decided to make it a HL2DM map. As usual, more info on my web page.

    dm_bast page

    download

    These pics aren't so dark in-game.

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/1.jpg]

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/4.jpg]

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/9.jpg]

  • zeOx
    • July 25, 2005 at 5:02 AM
    • #2

    Looks awesome.

    running through it first thing in the morning!

  • insta
    • July 25, 2005 at 5:05 AM
    • #3

    Looks pretty sweet, trying it out at once.

  • JynxDaddy
    • July 25, 2005 at 8:39 AM
    • #4

    What part of Bast is it, I dont reconize it at all

  • Belgarion
    • July 25, 2005 at 8:45 AM
    • #5

    lol. Really? I think you're the first one who's said that so far. It's atmospheric processing. It's a bit of a radical change, I know, but the basic layout is in tact.

  • Mazy
    • July 25, 2005 at 9:48 AM
    • #6

    cool, reminds me of a mp map for the original unreal

  • seppe
    • July 25, 2005 at 11:24 AM
    • #7

    Sweet DuDe

  • csharp
    • July 25, 2005 at 12:15 PM
    • #8

    its cool, but i think there isnt much stuff on the floor.. but nobody uses the gravgun anymore..

  • jaardsi
    • July 25, 2005 at 12:30 PM
    • #9

    Good job, even if you seem to have overused those fancy light beam things a tad.

  • ReNo
    • July 25, 2005 at 3:32 PM
    • #10

    I completely agree - point_spotlight overdose here. Map is looking very nice though, and entirely different to everything else out there for HL2DM, so I'm sure this will be quite successful.

  • mike-0
    • July 25, 2005 at 3:53 PM
    • #11

    Very nice. I think you could leave alot of those point_spotlights. Take out the ones on the bottom story.

  • Mr.Ben
    • July 29, 2005 at 1:25 AM
    • #12

    It reminds me of that mod on HL ages ago, it was like light fade central. Buggered if I can recall it's name though.

  • mike-0
    • July 31, 2005 at 12:42 AM
    • #13

    woah that took you nine days? shit.

  • Crackerjack
    • August 1, 2005 at 7:04 AM
    • #14
    Quote from Mr.Ben

    It reminds me of that mod on HL ages ago, it was like light fade central. Buggered if I can recall it's name though.

    OMG MR.BEN!!!!! email me man! or something!

    btw... walls need more an appeal... they are very flat, instead of just remaking the map.... improve it. (though you already have it needs more) But keep up the good work!

  • Bic-B@ll
    • August 1, 2005 at 7:34 AM
    • #15

    in the second picture, the big round thing goes right in the middle with the fans above it, right?

  • Belgarion
    • August 1, 2005 at 9:03 AM
    • #16

    yeah it does bill. But you'll find it much easier to figure out where things are if you run around in it. ^_~ course, if you don't have HL2 that becomes a bit of a problem.

    mike.. lol. is that supposed to be "wow that's amazing" in a good way, or "a whole 9 days? I could have done it in 3" kind of thing?

    glad you like it CJ, though I'm not going to make any changes. I already said I released it, and I don't want people trying to get in a server when uh-oh! Map file differs from servers! Not cool. bad for them and for me, so I'm leaving it alone. point_spotlight overdose and all.

  • Bic-B@ll
    • August 1, 2005 at 9:18 AM
    • #17

    am i bill?

    best part of map:

    [Blocked Image: http://www.netflowdevelopments.com/artists/ryanb/info_map_belg/HL2DM/dm_bast/images/dinner.jpg]

  • JynxDaddy
    • August 1, 2005 at 1:06 PM
    • #18

    I had a little run around, I really like it

    I did find a little bug though, if you stand under the little bits that connect that big silo rocket rube thing to the wall (the thing the crowbar and baton are hidden behind) and look up, you can see the one above it through it?

  • Belgarion
    • August 1, 2005 at 8:08 PM
    • #19

    ehh...yeah... that's actually not my fault. That's the textures. They just do that. I don't know why. I got the texture from HL2 (as I did all the rest of them), it just does funny things. I don't know why. It's largely unnoticable, and I couldn't find another suitable texture, so I left it alone. Thank you for bringing it up

    :edit: sorry bic.. yeah, you're apparently bill.

  • Taylor Swift
    • August 2, 2005 at 6:27 PM
    • #20

    Belgarion you are genius!

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