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TEXTURE STAND OFF : SEWER WALL

  • mikezilla
  • July 24, 2005 at 4:16 PM
  • kleinluka
    • July 29, 2005 at 3:16 PM
    • #61
    Quote from mikezilla

    yeah thats original.

    yup, just like a lambda logo spraypainted onto a wall

  • curman
    • July 29, 2005 at 6:03 PM
    • #62

    OH HAHAHAH FHAHA FUCKIN BURN BY KLEINLUKA WHAT THE FUCK MIKEZILLA

  • von*ferret
    • July 29, 2005 at 6:15 PM
    • #63

    lol

  • PhilipK
    • July 29, 2005 at 6:23 PM
    • #64

    /me pets

    Some really nice work here.

    I like.

  • DaanO
    • July 29, 2005 at 6:35 PM
    • #65

    Philip when do you post your sewer wall?

  • PhilipK
    • July 29, 2005 at 6:38 PM
    • #66

    i dont know howto make one.

  • Minos
    • July 29, 2005 at 7:29 PM
    • #67

    k blaz

  • csharp
    • July 29, 2005 at 11:12 PM
    • #68

    curman rlz \o/

  • jaardsi
    • July 29, 2005 at 11:31 PM
    • #69

    Show me some textures, people!

  • curman
    • July 30, 2005 at 12:30 AM
    • #70

    ..Did ya miss the last 4 pages? :/

  • DarkNemisis
    • August 4, 2005 at 10:03 AM
    • #71

    made a quick one for fun...

    [Blocked Image: http://www.curv.net/DarkNemisis/sewer.jpg]

  • Evert
    • August 4, 2005 at 10:16 AM
    • #72

    Pretty cool nem.

    I'd try and give the pipe a much smoother look, it looks flat with only that shadow below it.

    The pipe is black at the top, but the wall behind it is lit.

    Also down where it is losing the paint, I'd use less shadows.

  • DaanO
    • August 4, 2005 at 10:18 AM
    • #73

    I'd say it looks too sharp, the wall almost looks like it's made out of coral reef. If you'd fix that i'm sure it will look awesome

  • 2d-chris
    • August 4, 2005 at 10:49 AM
    • #74

    Maybe it is made from coral

    Anyway some kewl textures, my fav sofar is IR's first submission, the one with the tileable 4 sides and the algae infested one

  • Skjalg
    • August 4, 2005 at 12:47 PM
    • #75

    I'd remove the pipe alltogether, seeing as it would look better as a model anyways

  • DarkNemisis
    • August 4, 2005 at 7:23 PM
    • #76

    took your advice didnt take long to take the pipe out

    [Blocked Image: http://www.curv.net/DarkNemisis/sewer2.jpg]

  • curman
    • August 4, 2005 at 7:27 PM
    • #77

    too sharp, when you oversharpen something it beginst to become very white, and sorta of a crosshatch pattern as if it were a shirt or something, so uh no

  • DarkNemisis
    • August 4, 2005 at 8:09 PM
    • #78

    ok I decided to scratch that texture and make this one

    [Blocked Image: http://www.curv.net/DarkNemisis/sewer3.jpg]

  • von*ferret
    • August 4, 2005 at 8:10 PM
    • #79

    Wow very sexy, where did you get the sources for the rocks above the bricks?

  • DarkNemisis
    • August 4, 2005 at 8:14 PM
    • #80

    my magic pile of tricks

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