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TEXTURE STAND OFF : SEWER WALL

  • mikezilla
  • July 24, 2005 at 4:16 PM
  • Eliot
    • July 28, 2005 at 2:20 AM
    • #41

    dammit all these textures look awesome

    anyone has some great texture tutorial =)?

  • nervousquirrel
    • July 28, 2005 at 4:50 AM
    • #42

    Ya no shit, these are beautiful. Hit me up if you want a project to work on

    EDIT: Sry for double posting, my internet blinked on me.

  • insta
    • July 28, 2005 at 10:23 AM
    • #43

    Ok after several years of encouraging from Klein, I finally decided to try texturing. This is what I came up with in like....4 hours (whilst struggling to get PS to work with me).

    [Blocked Image: http://img50.imageshack.us/img50/741/sewage2tk.jpg]

    It's a bit too bright, but in-game it looks ok.

    This wasn't as bad as I thought it would be, so hopefully I'll be able to do my own textures from now on

    I'll certainly keep practicing.

    Edit: Also the pipes/wires near the top are waaaay too low res, but meh.

  • Schmung
    • July 28, 2005 at 11:01 AM
    • #44

    The green looks weird, like it's just a hue layer or something and has no texture or character of it's own.

  • ReNo
    • July 28, 2005 at 12:00 PM
    • #45

    Wow, excellent effort for a first time! My first texture (which is still pretty much my ONLY texture) was just some crappy bog standard metal wall. Did you read any tutorials or anything, or just dive in and play around?

  • insta
    • July 28, 2005 at 12:08 PM
    • #46
    Quote from ReNo

    Wow, excellent effort for a first time! My first texture (which is still pretty much my ONLY texture) was just some crappy bog standard metal wall. Did you read any tutorials or anything, or just dive in and play around?

    The latter. Of course, I'm sure the end result would be alot better if I had read a few tutorials first

  • nervousquirrel
    • July 28, 2005 at 1:58 PM
    • #47

    how the hell do you guys do this stuff?

  • csharp
    • July 28, 2005 at 2:38 PM
    • #48

    hmm maybe i should try.. havent made a real highdetail texture for a loooong time

  • DaanO
    • July 28, 2005 at 3:34 PM
    • #49

    insta, a few tips from a fellow-beginner

    Change the color of the green, a little more yellow and less saturated should work i think. You already said that those pipes are too low-res, i also think they're a bit too dark compared to the rest of the texture. Also, some of those stones around that circle uh thingy in the middle are cut of in a weird way, same goes for those stones at the top and bottom of the texture.

    But, above all, well done for a first texture. Work on it a bit more and you've got yourself a winner

  • insta
    • July 28, 2005 at 5:33 PM
    • #50

    Thanks Daan0

    Probably won't touch this texture anymore, but it was a fun learning experience. I'm focusing my efforts on replicating the Combine metal style as seen in HL2 to skin some models for a singleplayer map. Tricky stuff :E

  • DaanO
    • July 28, 2005 at 6:18 PM
    • #51

    You know, i learned many things from working on a texture until it was just perfect, asking feedback in the meanwhile. It really helps

  • h2
    • July 28, 2005 at 9:49 PM
    • #52

    I had a lot of fun with this one!

    It looks strange but i wanted to make something differentb

    [Blocked Image: http://www.hot.ee/ejuhkov/sewer11.jpg]

  • curman
    • July 28, 2005 at 10:46 PM
    • #53

    Mmmhmm, well, it's a little akward. By that, I mean good job first off. The erosion of pant towards the bottom is an excellent job. But something about it appears more 'cartoony' around the red bricks and the wrench.

    also, mind if I ask your source pictures (if ya did use any) of the bricks?

  • curman
    • July 29, 2005 at 2:10 AM
    • #54

    [Blocked Image: http://www.hl2holdout.com/~curman/okokay.jpg]

    round2~

  • hydeph
    • July 29, 2005 at 3:41 AM
    • #55

    that looks real purdy my african american brethren.

  • kleinluka
    • July 29, 2005 at 4:28 AM
    • #56

    thats nice. i just made a test with that and darkened the bricks down to be sort of a brownish dark red and thought that looked pretty sweet in combination with the trim. try it.

  • curman
    • July 29, 2005 at 4:53 AM
    • #57

    Yeah, it's coo. I gotta make it tile, the problem I messed up when I sized my bricks down, it's no longer matching the 'pattern' most bricks have, but oh well, hopefully it'll go unnoticed. Also, I feel my trim lacks something, like a pipe, or perhaps wires, a sewer grate, somethang.

  • kleinluka
    • July 29, 2005 at 5:13 AM
    • #58

    grafitty

  • mikezilla
    • July 29, 2005 at 5:45 AM
    • #59
    Quote from kleinluka

    grafitty

    yeah thats original.

  • DaanO
    • July 29, 2005 at 2:00 PM
    • #60

    I'd go for a little grate at the bottom

    http://www.istockphoto.com/file_thumbvi ... __Pipe.jpg

    A bit like that but only with the ground and water level.

    Oh and yeah i really like it as well

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