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game art - cartoony hill

  • capone_adam
  • July 21, 2005 at 2:27 AM
  • DaanO
    • August 2, 2005 at 8:30 AM
    • #41

    ReNo, you should go see Mont Saint Michel some day

    Anyway, it's looking much better already, less brown = better.

  • capone_adam
    • August 2, 2005 at 11:24 AM
    • #42

    Glad windwaker was mentioned Made the floor bright luminous green as well as other more subtle changes. For all the FINAL renders and wires visit...

    http://%7boption%7d

  • IR
    • August 2, 2005 at 11:29 AM
    • #43

    it looks great, maybe for the final render you should have spent alite more time on the env, right now it looks abit "stuck on" last render is good though but it doesnt really show the caracter

    maybe continue the road to the top aswell as a road/path to the frontdoor, and add some flowers to grass, make some simple hills or mountains for the background etc

    though the model itself is awsome great job!

  • ReNo
    • August 2, 2005 at 2:23 PM
    • #44
    Quote from DaanO

    ReNo, you should go see Mont Saint Michel some day

    I've seen it from a distance (we were driving through France years ago) and it looked incredible, but you are very right, I should definately take a proper visit some time. Would be so much cooler if it was further out at sea and could only be reached by boat though

  • DaanO
    • August 2, 2005 at 3:12 PM
    • #45

    Couldn't agree more

    By the way, the hill itself is uber-touristic so maybe it's better to see it from a distance and let it remain mysterious anyway

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