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game art - cartoony hill

  • capone_adam
  • July 21, 2005 at 2:27 AM
  • capone_adam
    • July 21, 2005 at 2:27 AM
    • #1

    One thing that bugs me about these forums...never know if to post into models or textures...I never JUST model something or JUST texture it...

    aaaaanyway, I did a cool doodle on a train the other day and thought it would suit this project. This project is about me showing I can do toony textures, hopefully.

    The main core of the idea is that there is a big fish tank within the hill/mountain. You will be able to see fish and scenery in it etc. I'm thinking to maybe make it a seafood resturant. I'll keep you updated!, feel free to crit.

    [Blocked Image: http://www.caponeart.com/del30.jpg]

  • ReNo
    • July 21, 2005 at 3:31 AM
    • #2

    Looking nice. I feel the main upper section is lacking in detail though - its a bit unbalanced maybe, going by the number used on the entrance into the rock.

    As for the model/texture dilemma - I think a model, either unskinned or skinned, belongs in models. Anything solely 2D - be it a texture, or a model skin that you didn't actually model (hard one to judge perhaps), or a piece of concept art, is probably best for the 2D art section. There are plenty other people who seem to face the same confusion though, its kinda mix and match

  • FrieChamp
    • July 21, 2005 at 8:33 AM
    • #3

    A fish tank, inside the mountain, BRIWWILAT!!! Seriously, I'm looking forward to see that

  • Eliot
    • July 21, 2005 at 1:48 PM
    • #4

    looking good

    btw this is wrong board for this this should be in model board

  • csharp
    • July 21, 2005 at 2:18 PM
    • #5

    yeah its looking good

  • capone_adam
    • July 21, 2005 at 4:37 PM
    • #6

    I don't model THEN texture...I sort of keep tweaking/adding to both at various times. But to me this project is about the textures so I figured it suited this thread best. Also the model is quite simple.

    ReNo Thanks, I agree with the unbalanced. As I just said, I'll probably add modeling/objects later. Not sure what to do with that top part, originally it was supposed to have resturant tables etc but well...thats just TOO daft. Any ideas what to have there? As for other things I may add statues onto the hill and make a big resturant sign...

    Friechamp Thanks, I hope I can do the concept justice...

    Elliot Thanks...see above.

    csharp Thanks

    Pericolos0 Thanks

    ok, I need some advice. 2 things...

    1) Firstly, how would a fish tank be done in todays games? By this I just mean the glass and water. What I've done here is add specular and opacity to polys. Is this really dated? Maybe I could do a animated texture with bubbles etc?, maybe a rotating cylinder with light clouds...

    [Blocked Image: http://www.caponeart.com/del31.jpg]

    2)During my last project (old pier) I got a lot of crits about the lo res textures. Before I get fully into the texture job what do you make of the following...the square is a 512x512. I really have no idea if this is too hi res or low res...

    [Blocked Image: http://www.caponeart.com/del32.jpg]

  • capone_adam
    • July 24, 2005 at 7:18 PM
    • #7

    managed to get a few hours in today, update...So far I have still only used 2 512x512.

    [Blocked Image: http://www.caponeart.com/del36.jpg]

  • von*ferret
    • July 24, 2005 at 7:59 PM
    • #8

    you weren't kidding about cartoony nice

  • DD
    • July 25, 2005 at 12:49 AM
    • #9

    I'd have the base of the cylinder with a smaller radius then the top. So it has that cartoony misproportion. Same with the shade, have the support beams angle out and slightly off balance.

  • capone_adam
    • July 25, 2005 at 10:40 PM
    • #10

    The thing is, theres different types of cartoony...I'm not going for 'wacky' cartoony (there really should be official names for types of cartoons) such as bendy houses and what not. I'm trying to do something thats a bit more real.

    Check this out, is this 'alien' mountain texture ok?...it reminds me of something from either a Robocod game or that B.O.B from the 16bit days but theres a little voice in my head going "NO...WHAT ARE YOU THINKING?!?!?"

    is it cool...or just...wrong?, be honest please...

    [Blocked Image: http://www.caponeart.com/del37.jpg]

  • st0lve
    • July 25, 2005 at 10:47 PM
    • #11

    I'd say just wrong.

  • DaanO
    • July 25, 2005 at 11:30 PM
    • #12

    I'd have to see it with all rocks textures but right now there's some voice saying 'wrong' in my head as well

  • Gaz
    • July 25, 2005 at 11:59 PM
    • #13

    I think its too close a hue to the rest of the texture, its very orangey.

    Also it looks like pudding as there are no 'breaks' in the rock structure, it just folds over other areas, giving the sludgey or chocolate pudding effect

    Loving it so far btw

  • kleinluka
    • July 26, 2005 at 1:16 AM
    • #14

    i think it'd be much cooler if you actually made it out of PUDDING. like actual pudding, maybe with chocolate chips.

    that would own. right now it looks very lose and undefined.. makes me wander what it is supposed to be. gj tho

  • capone_adam
    • July 29, 2005 at 10:45 PM
    • #15

    lol, christmas pudding!!...

    Yep, that insult was the final straw in making me see my errors. I've made it more 'rocky' while trying to keep the previous style. I could go on for ages about all the difficulties I've had with this but I'll just show you what I have at moment. Its very nearly done but just wanted to run this past you before I spend a day polishing/adding to it. Obviously, the fish tank isn't working yet so any advice for that would be in particular be appreaciated.

    Just rip into anything about it basically, I won't mind!

    [Blocked Image: http://www.caponeart.com/del40.jpg]

  • csharp
    • July 29, 2005 at 11:09 PM
    • #16

    i dont like that blue rock..

  • Oski
    • July 30, 2005 at 12:19 AM
    • #17

    cool. I also think the blue is a bit wierd. Reminds me of [Blocked Image: http://www.telusplanet.net/public/lorejj20/ToyRoom/smurfs-picture-village.jpg]

  • DaanO
    • July 30, 2005 at 12:28 AM
    • #18

    I'd say, at least make it so that rocks are not cut of. I don't have any problems with blue itself

  • st0lve
    • July 30, 2005 at 12:31 AM
    • #19

    I like that blue color, great contrast to the red\orange at the top.

  • capone_adam
    • July 30, 2005 at 10:09 AM
    • #20

    csharp Why do you not like the blue? Is it because it doesn't work with the design or because theres no such thing as blue rock?

    Pericolos0 That it looks like it has a blanket drapped over it is a big concern of mine too. I might take out all the highlights but I'm wondering if I need to add bumps etc into the modeling of those parts.

    Oski I might try out 3 more colour schemes, put em next to each other. Or I could just make up a story about this being for a smurf game.

    daano By cut off do you mean you want a area of floor around it? If I have time I may do that...a fence around it would be nice also...

    stolve I like the blue also, I just think its a bit too overpowering. I think it needs more red/warm elements to balance out. At moment it looks like a blue thing with 2 red things stuck on it.

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