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game art - cartoony hill

  • capone_adam
  • July 21, 2005 at 2:27 AM
  • DaanO
    • July 30, 2005 at 4:55 PM
    • #21

    Look at the pic on the right. At the edge of the path the rocks are cut in half.

  • capone_adam
    • July 31, 2005 at 12:52 AM
    • #22

    update...

    [Blocked Image: http://www.caponeart.com/del42.jpg]

  • csharp
    • July 31, 2005 at 4:17 PM
    • #23

    much better

    Quote

    csharp Why do you not like the blue? Is it because it doesn't work with the design or because theres no such thing as blue rock?

    i dont know.. i just dont like it and there actually is a blue rock.....

  • von*ferret
    • July 31, 2005 at 6:36 PM
    • #24

    Too many colors and you're just going to have a muddy pallette in my opinion.

  • Thrik
    • July 31, 2005 at 8:15 PM
    • #25

    I don't know why, but I think a nice, bright grassy green scheme would go nicely with the hill, rather than being rocky. Personal preference, of course.

  • capone_adam
    • July 31, 2005 at 10:12 PM
    • #26

    More changes...

    [Blocked Image: http://www.caponeart.com/del43.jpg]

  • capone_adam
    • July 31, 2005 at 11:44 PM
    • #27

    of course, theres always the good old green scheme...

    blue, brown or green?

    [Blocked Image: http://www.caponeart.com/del44.jpg]

  • skdr
    • July 31, 2005 at 11:49 PM
    • #28

    that green grass type rock is definately the best so far. Good job

  • von*ferret
    • July 31, 2005 at 11:49 PM
    • #29

    yesss much better in my opinoin

  • Thrik
    • August 1, 2005 at 12:26 AM
    • #30

    Cool, I like the green. Try brighting it a little though, and then putting it in a nice, sunny, green, hilly field.

  • Oski
    • August 1, 2005 at 1:39 AM
    • #31

    Green is the one.

  • DaanO
    • August 1, 2005 at 10:14 AM
    • #32

    Green is the one, but i agree with ferret on it being muddy. Red, orange and brown are just hard to combine.

  • Mazy
    • August 1, 2005 at 10:24 AM
    • #33

    looks fckn awesome~lubbar eet

  • capone_adam
    • August 1, 2005 at 1:58 PM
    • #34

    ...it just gets better and better (hopefully you think so too). I am still working on it but will be doing final renders in about 5-6 hours. Then its time to move on!

    [Blocked Image: http://www.caponeart.com/del45.jpg]

    [Blocked Image: http://www.caponeart.com/del46.jpg]

  • insta
    • August 1, 2005 at 2:01 PM
    • #35

    Looks pretty swanky! What's inside the "glass room"?

  • csharp
    • August 1, 2005 at 9:06 PM
    • #36

    i love that

  • OL
    • August 1, 2005 at 9:19 PM
    • #37

    hero of models

  • capone_adam
    • August 1, 2005 at 9:49 PM
    • #38

    'Finished' it, thanks for all contributions to this thread.

    [Blocked Image: http://www.caponeart.com/del48.jpg]

    [Blocked Image: http://www.caponeart.com/del49.jpg]

  • Thrik
    • August 2, 2005 at 12:18 AM
    • #39

    Very nice! It's a bit weird how it's in a brown rocky clearing though, considering that it's got green moss/leaves growing all over it and there's tufts of grass around the side of the hill.

  • ReNo
    • August 2, 2005 at 12:37 AM
    • #40

    I think this woulda looked cool as a wind waker style island, since that was my initial thoughts upon seeing it. I can't really imagine any circumstances where something like this could just be placed on a flat plane other than the sea either Nice work regardless though.

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