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Convexer - (and also my map)

  • Harry Godden
  • February 8, 2022 at 9:42 PM
  • Harry Godden
    • February 8, 2022 at 9:42 PM
    • #1

    making this future skyscraper pendulum type place. it will be for 2v2

    mostly a proof of concept, since it was made without opening hammer at all.. we'll see how the rest goes.

  • will2k
    • February 9, 2022 at 7:40 PM
    • #2
    Quote from hgn

    21 hours ago, hgn said: since it was made without opening hammer at all..

    I see Blender interface :)

    Is this something similar to wallworm/3DSmax approach?

  • Harry Godden
    • February 9, 2022 at 8:01 PM
    • #3
    Quote from will2k

    15 minutes ago, will2k said: I see Blender interface :)

    Is this something similar to wallworm/3DSmax approach?

    yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement. Hammer is almost unusable for me on my OS so this was the best workaround i can come up with.

  • Mr.Yeah!
    • February 9, 2022 at 10:46 PM
    • #4
    Quote from hgn

    2 hours ago, hgn said: ... export everything from blender as brushes/displacement.

    How can something sound both so cool and so scary at the same time Will you make this tool available at some point?

  • Harry Godden
    • February 10, 2022 at 9:08 AM
    • #5
    Quote from Mr.Yeah!

    10 hours ago, Mr.Yeah! said: Will you make this tool available at some point?

    maybe in the future there will be a proper release, but cant promise anything..

    the source code is public here tho: https://harrygodden.com/git/?p=hcsgo.git;a=tree.

    warning its heavily written for my workflow and currently the script (at least, large chunks of) only work on linux

  • will2k
    • February 10, 2022 at 1:36 PM
    • #6
    Quote from hgn

    17 hours ago, hgn said: yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement.

    That's great to hear.

    Once things are mature and stable enough, consider going commercial with this, or at least a free stable program with nice GUI. Many people will benefit from this just as many did with wallworm and 3ds max.

    Keep it up

  • csWaldo
    • February 13, 2022 at 11:28 PM
    • #7

    FYI there is also SourceOps for blender wich automates exporting models, brushes and displacements from blender to csgo ?

    Concept looks cool! Love seeing unusual places seeing used.

  • Harry Godden
    • February 18, 2022 at 9:43 PM
    • #8

    making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it


    0001-0120.mp4 @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest.

  • FMPONE
    • February 18, 2022 at 10:28 PM
    • #9
    Quote from hgn

    46 minutes ago, hgn said: making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it


    0001-0120.mp4 227.09 kB · 0 downloads @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest.

    I really like how that turned out

  • Harry Godden
    • February 22, 2022 at 9:48 PM
    • #10

    first pass on interiors pretty much done

    note above screenshot is in blender since i havn't finished writing a material compiler, but if you are curious this is how it looks in game:

    Spoiler

    the big ball thing also moves about too:


    Peek 2022-02-22 21-46.mp4

  • Jim F Kennedy
    • February 23, 2022 at 12:02 AM
    • #11
    Quote from hgn

    2 hours ago, hgn said:

    first pass on interiors pretty much done

    note above screenshot is in blender since i havn't finished writing a material compiler, but if you are curious this is how it looks in game:

    http://# Reveal hidden contents

    the big ball thing also moves about too:


    Peek 2022-02-22 21-46.mp4 367.5 kB · 0 downloads

    Display More

  • Vaya
    • February 23, 2022 at 9:56 AM
    • #12

    going next level I see. love it.

  • will2k
    • February 23, 2022 at 10:30 AM
    • #13
    Quote from Vaya

    31 minutes ago, Vaya said: going next level I see. love it.

    Wallworm was the first revolution (3ds max); now he's ushering in the 2nd revolution (blender)...but hammer is proving hard to depose :)

  • Harry Godden
    • March 31, 2022 at 8:47 PM
    • #14

    Turns out I will be releasing these tools, its called Convexer, and has some new fun features :)

    Overview:

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    It will be available soon from here: https://harrygodden.com/convexer.php

  • will2k
    • April 1, 2022 at 5:39 PM
    • #15
    Quote from hgn

    20 hours ago, hgn said: Turns out I will be releasing these tools, its called Convexer, and has some new fun features :)

    Best of luck and hope it hits the large mainstream ?

  • Dabu
    • April 2, 2022 at 5:28 AM
    • #16

    This is wonderful, good luck!

  • Harry Godden
    • April 13, 2022 at 2:53 PM
    • #17

    https://twitter.com/hgodden00/stat…s6ZwWpHXCntUHRA

    guys i made it look cool graphics and stuff pls retweet i need attention xx

  • Harry Godden
    • April 27, 2022 at 8:31 PM
    • #18

    yay. map published

  • NikiOo
    • April 28, 2022 at 9:30 PM
    • #19

    That skybox looks gorgeous!


    Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...

  • Harry Godden
    • April 29, 2022 at 5:11 PM
    • #20
    Quote from NikiOo

    19 hours ago, NikiOo said: That skybox looks gorgeous!


    Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...

    lol, speaking of, i uploaded the first windows alpha of convexer today https://www.harrygodden.com/convexer.php

    and thank you :]

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