Convexer - (and also my map)
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Quote from hgn
21 hours ago, hgn said: since it was made without opening hammer at all..
I see Blender interface

Is this something similar to wallworm/3DSmax approach?
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Quote from will2k
15 minutes ago, will2k said: I see Blender interface

Is this something similar to wallworm/3DSmax approach?
yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement. Hammer is almost unusable for me on my OS so this was the best workaround i can come up with.
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Quote from hgn
2 hours ago, hgn said: ... export everything from blender as brushes/displacement.
How can something sound both so cool and so scary at the same time Will you make this tool available at some point?
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Quote from Mr.Yeah!
10 hours ago, Mr.Yeah! said: Will you make this tool available at some point?
maybe in the future there will be a proper release, but cant promise anything..
the source code is public here tho: https://harrygodden.com/git/?p=hcsgo.git;a=tree.
warning its heavily written for my workflow and currently the script (at least, large chunks of) only work on linux
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Quote from hgn
17 hours ago, hgn said: yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement.
That's great to hear.
Once things are mature and stable enough, consider going commercial with this, or at least a free stable program with nice GUI. Many people will benefit from this just as many did with wallworm and 3ds max.
Keep it up
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FYI there is also SourceOps for blender wich automates exporting models, brushes and displacements from blender to csgo ?
Concept looks cool! Love seeing unusual places seeing used.
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making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it
0001-0120.mp4 @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest.
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Quote from hgn
46 minutes ago, hgn said: making a skybox, takes fucking forever to render into unlit textures. still needs stars and that where its just purple currently but happy with it
0001-0120.mp4 227.09 kB · 0 downloads @csWaldo I would have mentioned sourceops, but it doesnt support exporting UV's on brushes and the displacement method is a bit wonky ( i mean, it was based of my original version ). So those features have questionable utility to be honest.
I really like how that turned out
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first pass on interiors pretty much done
note above screenshot is in blender since i havn't finished writing a material compiler, but if you are curious this is how it looks in game:
the big ball thing also moves about too:
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going next level I see. love it.
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Turns out I will be releasing these tools, its called Convexer, and has some new fun features

Overview:
It will be available soon from here: https://harrygodden.com/convexer.phpExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote from hgn
20 hours ago, hgn said: Turns out I will be releasing these tools, its called Convexer, and has some new fun features

Best of luck and hope it hits the large mainstream ?
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This is wonderful, good luck!
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https://twitter.com/hgodden00/stat…s6ZwWpHXCntUHRA
guys i made it look cool graphics and stuff pls retweet i need attention xx
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yay. map published
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That skybox looks gorgeous!
Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...
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Quote from NikiOo
19 hours ago, NikiOo said: That skybox looks gorgeous!
Imagine if we convexer 5 years ago. We could have prevented the war. So many lives sacrificed for nothing...
lol, speaking of, i uploaded the first windows alpha of convexer today https://www.harrygodden.com/convexer.php
and thank you :]
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