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Elvish Warrior

  • von*ferret
  • July 19, 2005 at 6:17 PM
  • von*ferret
    • July 30, 2005 at 3:16 PM
    • #21

    Yeah the concept art isn't very clear for you guys. Its explained better in my production art (front, side ect)

  • DaanO
    • July 30, 2005 at 4:56 PM
    • #22

    Then it's all right

  • jamin620
    • July 31, 2005 at 1:06 AM
    • #23

    his stomach is wierd, as is his pectorial muscles. chest muscles almost weave into deltoids (shoulders) and there isnt any definition between the two on any but the most super-defined weight lifters.

    as for the stomach, on most people, the top abdominals are more defigned than the lower ones, which is something to keep in mind.

  • Alexjfry3
    • July 31, 2005 at 2:16 AM
    • #24

    yea well i think it looks sweet because i cant do any of that stuff but joined this fourm to slightly learn how to

  • csharp
    • July 31, 2005 at 4:14 PM
    • #25

    Hand (i mean both of em ) looks very strange..

  • Thrik
    • August 1, 2005 at 7:14 PM
    • #26

    I agree.. looks like you've tried to define the area between the fingers but gone a little overboard. It should be all:

    [Blocked Image: http://www.garry.tv/thrik/fingers1.jpg]

    But yours are more:

    [Blocked Image: http://www.garry.tv/thrik/fingers2.jpg]

    As the fingers get more parallel you'll notice that the little "U" between them pretty much vanishes and turns into a "V". It's only once you take them further apart and increase the obtuse angle that it turns into a "U". If you look at your own fingers you'll notice it's just an extra flap of skin that causes/allows that flexibility. Kind of a bitch to model properly.

    Also you'll want to get the big, meaty thumb muscle that connects it to your palm to stick more forward than the palm itself. It's never truly flat even if you make your hand as flat as you can, and in pretty much every relaxed state it sticks quite far forward. I don't think you actually need to change the model shape itself, but more the angle and way that thumb area connects.

    As for the legs, I think you just need to extend the lower leg to make it look a bit more natural.

  • von*ferret
    • August 10, 2005 at 9:58 PM
    • #27

    The hands and face have been updated in their seperate files, but havn't been reattached yet cause I havn't finished tweaking them. Starting the armor but I have to stop for now so I can finish my edge looping.

    [Blocked Image: http://www.thevon.net/dewm3.jpg]

  • Mazy
    • August 10, 2005 at 10:01 PM
    • #28

    strange pensi

    DUZ URZ LUK LEIK THAT!?!?!

  • Lee3dee
    • August 11, 2005 at 4:06 AM
    • #29
    Quote from Mazy

    strange pensi DUZ URZ LUK LEIK THAT!?!?!

    He's wearing underwear the same color as his skin. hehe

    The boots looks great! if you want some good reference photos, this is a great site. http://www.fineart.sk/

    WARNING! nudity, do not open at work! Unless u're and artist, which gives you and excuse that its a reference photo. hehe

  • Marcos
    • August 11, 2005 at 12:15 PM
    • #30

    Wow ferret! Armor is looking great!~~

  • Spellbinder
    • August 11, 2005 at 2:43 PM
    • #31

    Unbelievable ferret!

    I could only wish to be as good.

    Allthough i will try to learn as soon as i assemble my new comp.

    The outside of the foot looks a bit like the inside of the foot, my two cents.

    Spellbinder.

  • Taylor Swift
    • August 11, 2005 at 9:00 PM
    • #32

    He has strange feet.

  • von*ferret
    • August 20, 2005 at 9:36 AM
    • #33

    Just small tweaking, I dont like the hands at all but I dont have time to go back in and tweak/remodel them. I have to have it textured and rigged by Wednesday. Cheers.

    [Blocked Image: http://www.thevon.net/dewm7.jpg]

  • GrayFox
    • August 20, 2005 at 11:01 AM
    • #34

    awesome

  • ReNo
    • August 20, 2005 at 2:24 PM
    • #35

    Wow, that looks lovely mate Hands are a pretty awkward looking but not enough to be too much of a worry. 'm sure once they are clasped around that weapon of his nobody will notice

  • KoKo5oVaR
    • August 20, 2005 at 2:29 PM
    • #36

    see you got the skylight trick , and i don t see any volume on the helmet blade. Anyway that s a badass model, eager to see it textured

  • ginsengavenger
    • August 20, 2005 at 8:33 PM
    • #37
    Quote from ReNo

    Wow, that looks lovely mate Hands are a pretty awkward looking but not enough to be too much of a worry. 'm sure once they are clasped around that weapon of his nobody will notice

    well actually i think when the hands are clasped around something is when they'll look the worst :/

    when you grab something like a staff your fingers all rest right next to each other. his aren't going to and it's going to look really awkward. IMO fingers too far apart is one of the easiest and worst mistakes to make with hands, both in modeling and in drawing.

    that armor looks really sweet ferret, i like how it's shaping up.

  • von*ferret
    • August 20, 2005 at 8:45 PM
    • #38

    The hands were already started to fold when I played with them. I bent most of the fingers in. Yeah it has issues but I really dont have the time to go back and fix them sadly =/

  • Crackerjack
    • August 20, 2005 at 8:50 PM
    • #39

    Looking pretty cool man.... you have progessed alot from that fish.. hahaha

  • von*ferret
    • August 22, 2005 at 9:37 PM
    • #40

    Starting to texture it, anyone have any color scheme ideas? I was at first going to keep that blue/black look. But than my friend and I discussed and I am now thinking a brass/brown scheme. Any ideas?

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