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Ns_calamus

  • Kabelen
  • July 19, 2005 at 12:19 PM
  • Kabelen
    • July 23, 2005 at 2:55 AM
    • #21

    Ok, so the pipe texture has been scaled down and I tried fixing that orange light but ehm..not too good of a result. Better luck next time is all I have to say to that.

    I have been working just a little bit further on this. That because of the shitty clipnode restriction. And speaking of clipnodes. Thanks to Merkaba who helped me out with those and made them go down from 95% to 60%. *Applaus*..

    Screenshots:

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus1.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus2.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus3.jpg]

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus4.jpg]

    I have also decided to post the about 90% complete layout for beta1. Please comment if you like. Won't change anything until I see how it plays though.

    [Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/layoutpeak1.jpg]

    That was about it for now. Beta 1 will be ready at least in the end of the summer. I don't get to work much on the map for about two weeks from Monday because I'm taking a little vacation from everything.

  • Kabelen
    • July 26, 2005 at 1:09 PM
    • #22

    Hello again! Just here to drop this download link:

    http://%7boption%7d

    Beta 1 has been officially released. I have no pics as the areas look mostly the same as in earlier screenshots.

    We ran a playtest last night and the map, well..too marine and a little too much non skulk friendly places. There will be, I think, another playtest at Brys natural-selection classic server tonight. #Bryns @ quakenet if you're not familiar with the server. I need all the feedback I can get on what needs to be changed/looked at, what does not work, and what does. Thanks in advance! See you guys in 2 weeks! BYE!

  • JynxDaddy
    • July 27, 2005 at 7:17 AM
    • #23

    Looks like you have no vents. Add some~~

  • RD
    • July 27, 2005 at 5:27 PM
    • #24

    add some bigger rooms, looks all corridors now

  • Crackerjack
    • August 1, 2005 at 6:39 AM
    • #25

    Hmmm this is a cliche NS style map... Same lighting style and same brushwork as alot of the other NS maps... exspecially DrunkenMonkeh's style of NS mapping. I would like to see more variation and less corridors.... Detailing becomes very easy if you give each room a purpose and a style

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