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de_venice

  • jamin620
  • July 18, 2005 at 5:00 AM
  • jamin620
    • July 18, 2005 at 5:00 AM
    • #1

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice1.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice2.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice3.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice4.gif]

    [Blocked Image: http://jamin.rant-on.net/mapstuff/de_venice5.gif]

    I know it looks like the map runs like ass from the FPS, but that is because I was running a bunch of bots, plus hitting the screenshot key rapid fire. the map should be easyer on your PC than Inferno. I know that for many that is a pretty low bar, but what am I gona do.

    http://%7boption%7d

    tell me what you think. Hope you like it.

    If you dled it and the boats look fucked, dl this...

    http://%7boption%7d

  • Minos
    • July 18, 2005 at 8:03 PM
    • #2

    Looks good but the lighting looks sorta boring

  • RA7
    • July 18, 2005 at 10:17 PM
    • #3

    Needs more of a Venice Light.

    http://images.google.nl/images?q=Venice ... a=N&tab=wi

    Will add mirror asap.

  • Schmung
    • July 19, 2005 at 1:08 PM
    • #4

    Think it needs a bit more work, brushwork is one or two palces seems like it could sue some elaboration, a few more props here and there would help, most notably the water. Also, aas mentioned by the others, the lights not so great. Other than those fairly minor things, it looks really good.

  • Steppenwolf
    • July 19, 2005 at 5:15 PM
    • #5

    It looks nice. Only the lighting needs more work. When i think of italy and venice then i have a bright sun, nice weather and strong colors in mind.

  • Alf-Life
    • July 21, 2005 at 12:56 PM
    • #6

    Yeah, it does look sort of gloomy and overcast.

    Apart from that, though, it looks really nice and I don't know why there aren't more comments.

    It's also unfortunate how it shows up how crap Source is at rendering the 'edges' of water (in straight lines, no waves), although maybe in-game (from an FPS view) it doens't look as pronounced - maybe there's some way you can think of to reduce this effect by having 'gutters' or building/sidewalk edges that overhang? (The water shader itself is still good, though.)

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