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Zbrush - Da Vinci WIP

  • EjrulF
  • July 14, 2005 at 11:17 PM
  • EjrulF
    • July 14, 2005 at 11:17 PM
    • #1

    I began yesterday to learn how to model (heads) in Zbrush. I know that most uses other tools to make the basic mesh and in the end opens zbrush to add the details. But I decided to go the "hard way" and just make it in zbrush.

    As concept I choosed one of Da Vinci's art pieces showing of an old man in profile.

    [Blocked Image: http://u188409.webhosting.tant102.mine.nu/projects/da_vinci1.jpg]

    Hehe, it's damn hard to get that ear to look good, and as you can see the head got one small bug next to the ear. I've tried to fix it, but I cant find a solution, so plz help.

    [Blocked Image: http://u188409.webhosting.tant102.mine.nu/projects/da_vinci2.jpg]

  • JynxDaddy
    • July 15, 2005 at 7:45 AM
    • #2

    Wow that looks cool. Can someone explain how zbrush works, All I know is that its good for doing hi poly detailed stuff

  • von*ferret
    • July 15, 2005 at 8:20 AM
    • #3

    yeah its called have your faces detached. Are you modeling that IN zbrush? Thats not exactly smartest way of doing things. Rather model your model, and use zbrush to flesh out the details that would otherwise take to omcuh time to make.

  • Acumen
    • July 15, 2005 at 11:27 AM
    • #4

    zbrush works a bit like a paint tool. imagine sculpting terrain in one of these sim city games, where you can lower and higher the terrain with the tools. so you're not actually doing it in 3d on the model. you are moving the perspective around and however you place the model in it you can deform it accordingly with different brushes (size, shape - even custom brushes are possible)

    mh that sounds weird, i guess

    you should try it or watch one of these crazy video tutorials on the zbrush site (the awesome fish explains many things), it becomes very clear after watching these videos, how this programm works.

  • EjrulF
    • July 15, 2005 at 11:52 AM
    • #5
    Quote from von*ferret

    yeah its called have your faces detached. Are you modeling that IN zbrush? Thats not exactly smartest way of doing things. Rather model your model, and use zbrush to flesh out the details that would otherwise take to omcuh time to make.

    As I said in my first post, I'm only using Zbrush. Yeah I know it isnt the smartest thing to do, but I got so damn inspired by antropus Picasso tutorial http://%7boption%7d

  • EjrulF
    • July 19, 2005 at 4:14 PM
    • #6

    I decided to start this project over, this time using Zspheres rather than the 3dsphere. Feels like you got more control with that tool.

    Well, right now I'm adding details and tries to get the right proportions. And I must say it's damn cool to paint 3d! , so If you havent tested zbrush yet, do it! It's a completly new experience in 3d editing.

    Here's a pic showing off some progress:

    [Blocked Image: http://u188409.webhosting.tant102.mine.nu/projects/new_vinci.jpg]

  • EjrulF
    • July 21, 2005 at 12:17 PM
    • #7

    Started adding details as wrinkels and such.

    I might have to redo this...I used the smudge tool on some parts which have meshed up the polys...

    [Blocked Image: http://u188409.webhosting.tant102.mine.nu/projects/new_vinci2.jpg]

  • csharp
    • July 21, 2005 at 2:09 PM
    • #8

    too small eyes

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